From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/Blocks/BlockChest.h | 444 ++++++++++++++++++++++----------------------- 1 file changed, 222 insertions(+), 222 deletions(-) (limited to 'source/Blocks/BlockChest.h') diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h index 5a64a16bb..1975e11b2 100644 --- a/source/Blocks/BlockChest.h +++ b/source/Blocks/BlockChest.h @@ -1,222 +1,222 @@ - -#pragma once - -#include "BlockEntity.h" -#include "../World.h" -#include "../Player.h" - - - - - -class cBlockChestHandler : - public cBlockEntityHandler -{ -public: - cBlockChestHandler(BLOCKTYPE a_BlockType) - : cBlockEntityHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - - // Is there a doublechest already next to this block? - if (!CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ)) - { - // Yup, cannot form a triple-chest, refuse: - return false; - } - - // Check if this forms a doublechest, if so, need to adjust the meta: - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) - { - return false; - } - double rot = a_Player->GetRotation(); - if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) - ) - { - a_BlockMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; - return true; - } - if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) - ) - { - a_BlockMeta = (rot < 0) ? 4 : 5; - return true; - } - - // Single chest, get meta from rotation only - a_BlockMeta = RotationToMetaData(rot); - return true; - } - - - virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - // Check if this forms a doublechest, if so, need to adjust the meta: - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) - { - return; - } - - double rot = a_Player->GetRotation(); - // Choose meta from player rotation, choose only between 2 or 3 - NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; - if ( - CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) || - CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta) - ) - { - // Forming a double chest in the X direction - return; - } - // Choose meta from player rotation, choose only between 4 or 5 - NewMeta = (rot < 0) ? 4 : 5; - if ( - CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) || - CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta) - ) - { - // Forming a double chest in the Z direction - return; - } - - // Single chest, no further processing needed - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } - - - virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) - { - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) - { - // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow. - return false; - } - - int NumChestNeighbors = 0; - if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - return (NumChestNeighbors < 2); - } - - - /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only - static NIBBLETYPE RotationToMetaData(double a_Rotation) - { - a_Rotation += 90 + 45; // So its not aligned with axis - - if (a_Rotation > 360.f) - { - a_Rotation -= 360.f; - } - if ((a_Rotation >= 0.f) && (a_Rotation < 90.f)) - { - return 0x4; - } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) - { - return 0x5; - } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) - { - return 0x2; - } - else - { - return 0x3; - } - } - - - /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. - bool CheckAndAdjustNeighbor(cWorld * a_World, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) - { - if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) - { - return false; - } - a_World->SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta); - return true; - } -} ; - - - - + +#pragma once + +#include "BlockEntity.h" +#include "../World.h" +#include "../Player.h" + + + + + +class cBlockChestHandler : + public cBlockEntityHandler +{ +public: + cBlockChestHandler(BLOCKTYPE a_BlockType) + : cBlockEntityHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + // Is there a doublechest already next to this block? + if (!CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ)) + { + // Yup, cannot form a triple-chest, refuse: + return false; + } + + // Check if this forms a doublechest, if so, need to adjust the meta: + cBlockArea Area; + if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) + { + return false; + } + double rot = a_Player->GetRotation(); + if ( + (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + ) + { + a_BlockMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; + return true; + } + if ( + (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + ) + { + a_BlockMeta = (rot < 0) ? 4 : 5; + return true; + } + + // Single chest, get meta from rotation only + a_BlockMeta = RotationToMetaData(rot); + return true; + } + + + virtual void OnPlacedByPlayer( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ) override + { + // Check if this forms a doublechest, if so, need to adjust the meta: + cBlockArea Area; + if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) + { + return; + } + + double rot = a_Player->GetRotation(); + // Choose meta from player rotation, choose only between 2 or 3 + NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; + if ( + CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) || + CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta) + ) + { + // Forming a double chest in the X direction + return; + } + // Choose meta from player rotation, choose only between 4 or 5 + NewMeta = (rot < 0) ? 4 : 5; + if ( + CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) || + CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta) + ) + { + // Forming a double chest in the Z direction + return; + } + + // Single chest, no further processing needed + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } + + + virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + { + cBlockArea Area; + if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) + { + // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow. + return false; + } + + int NumChestNeighbors = 0; + if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + return (NumChestNeighbors < 2); + } + + + /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only + static NIBBLETYPE RotationToMetaData(double a_Rotation) + { + a_Rotation += 90 + 45; // So its not aligned with axis + + if (a_Rotation > 360.f) + { + a_Rotation -= 360.f; + } + if ((a_Rotation >= 0.f) && (a_Rotation < 90.f)) + { + return 0x4; + } + else if ((a_Rotation >= 180) && (a_Rotation < 270)) + { + return 0x5; + } + else if ((a_Rotation >= 90) && (a_Rotation < 180)) + { + return 0x2; + } + else + { + return 0x3; + } + } + + + /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. + bool CheckAndAdjustNeighbor(cWorld * a_World, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) + { + if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) + { + return false; + } + a_World->SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta); + return true; + } +} ; + + + + -- cgit v1.2.3