From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/BlockEntities/DropperEntity.h | 46 ------------------------------------ 1 file changed, 46 deletions(-) delete mode 100644 source/BlockEntities/DropperEntity.h (limited to 'source/BlockEntities/DropperEntity.h') diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h deleted file mode 100644 index 8e07bc6f8..000000000 --- a/source/BlockEntities/DropperEntity.h +++ /dev/null @@ -1,46 +0,0 @@ - -// DropperEntity.h - -// Declares the cDropperEntity class representing a dropper block entity - - - - - -#pragma once - -#include "DropSpenserEntity.h" - - - - - -// tolua_begin -class cDropperEntity : - public cDropSpenserEntity -{ - typedef cDropSpenserEntity super; - -public: - - // tolua_end - - /// Constructor used for normal operation - cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - - static const char * GetClassStatic(void) { return "cDropperEntity"; } - -protected: - // cDropSpenserEntity overrides: - virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; - - /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper. - Called when there's a container directly in front of the dropper, - so the dropper should store items there, rather than dropping. - */ - void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ); -} ; // tolua_export - - - - -- cgit v1.2.3