From dda66ea6efaa1ae3305dae97a9ab9bdb4254cf46 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 21 Sep 2014 22:58:09 +0200 Subject: QtBiomeVisualiser: Added the base for INI editting. --- Tools/QtBiomeVisualiser/MainWindow.cpp | 77 ++++++++++++++++++++++++++++------ 1 file changed, 64 insertions(+), 13 deletions(-) (limited to 'Tools/QtBiomeVisualiser/MainWindow.cpp') diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index c56cf8bc2..d2c1ae2c1 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -12,6 +12,7 @@ #include "Generating/BioGen.h" #include "StringCompression.h" #include "WorldStorage/FastNBT.h" +#include "GeneratorSetupDlg.h" @@ -42,13 +43,37 @@ MainWindow::~MainWindow() -void MainWindow::generate() +void MainWindow::newGenerator() { + // TODO + + // (Re-)open the generator setup dialog: + m_GeneratorSetupDlg.reset(new GeneratorSetupDlg("")); + m_GeneratorSetupDlg->show(); + m_GeneratorSetupDlg->raise(); + + // TODO +} + + + + + +void MainWindow::openGenerator() +{ + // Let the user specify the world.ini file: QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)")); if (worldIni.isEmpty()) { return; } + + // (Re-)open the generator setup dialog: + m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(worldIni.toStdString())); + m_GeneratorSetupDlg->show(); + m_GeneratorSetupDlg->raise(); + + // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(worldIni))); m_BiomeView->redraw(); } @@ -57,13 +82,23 @@ void MainWindow::generate() -void MainWindow::open() +void MainWindow::openWorld() { + // Let the user specify the world: QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString()); if (regionFolder.isEmpty()) { return; } + + // Remove the generator setup dialog, if open: + if (m_GeneratorSetupDlg.get() != nullptr) + { + m_GeneratorSetupDlg->hide(); + m_GeneratorSetupDlg.reset(nullptr); + } + + // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(regionFolder))); m_BiomeView->redraw(); } @@ -74,11 +109,21 @@ void MainWindow::open() void MainWindow::openVanillaWorld() { + // The world is stored in the sender action's data, retrieve it: QAction * action = qobject_cast(sender()); if (action == nullptr) { return; } + + // Remove the generator setup dialog, if open: + if (m_GeneratorSetupDlg.get() != nullptr) + { + m_GeneratorSetupDlg->hide(); + m_GeneratorSetupDlg.reset(nullptr); + } + + // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(action->data().toString()))); m_BiomeView->redraw(); } @@ -107,19 +152,24 @@ void MainWindow::createActions() { createWorldActions(); - m_actGen = new QAction(tr("&Generate..."), this); - m_actGen->setShortcut(tr("Ctrl+N")); - m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); - connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate())); + m_actNewGen = new QAction(tr("&New generator"), this); + m_actNewGen->setShortcut(tr("Ctrl+N")); + m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); + connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator())); + + m_actOpenGen = new QAction(tr("&Open generator..."), this); + m_actOpenGen->setShortcut(tr("Ctrl+G")); + m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); + connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator())); - m_actOpen = new QAction(tr("&Open world..."), this); - m_actOpen->setShortcut(tr("Ctrl+O")); - m_actOpen->setStatusTip(tr("Open an existing world and display its biomes")); - connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open())); + m_actOpenWorld = new QAction(tr("&Open world..."), this); + m_actOpenWorld->setShortcut(tr("Ctrl+O")); + m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes")); + connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld())); m_actReload = new QAction(tr("&Reload"), this); m_actReload->setShortcut(tr("F5")); - m_actReload->setStatusTip(tr("Open an existing world and display its biomes")); + m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data")); connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload())); m_actExit = new QAction(tr("E&xit"), this); @@ -174,7 +224,8 @@ void MainWindow::createWorldActions() void MainWindow::createMenus() { QMenu * file = menuBar()->addMenu(tr("&Map")); - file->addAction(m_actGen); + file->addAction(m_actNewGen); + file->addAction(m_actOpenGen); file->addSeparator(); QMenu * worlds = file->addMenu(tr("Open existing")); worlds->addActions(m_WorldActions); @@ -182,7 +233,7 @@ void MainWindow::createMenus() { worlds->setEnabled(false); } - file->addAction(m_actOpen); + file->addAction(m_actOpenWorld); file->addSeparator(); file->addAction(m_actReload); file->addSeparator(); -- cgit v1.2.3