From 33527067ede2e9f37cc9c2f94548669d7ee92372 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Wed, 21 Jun 2017 14:10:32 +0100 Subject: Update tolua and export EffectID --- Server/Plugins/APIDump/APIDesc.lua | 243 +++++++++++++++++++++++++++++++++++++ 1 file changed, 243 insertions(+) (limited to 'Server') diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index fb6dc44ec..d01ac3319 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -12252,6 +12252,249 @@ end }, -- ConstantGroups }, -- cWindow + EffectID = + { + Desc = [[ + An enumeration of sound and particle effects which can be used with + {{cWorld#BroadcastSoundParticleEffect|BroadcastSoundParticleEffect}}. + ]], + Constants = + { + SFX_RANDOM_DISPENSER_DISPENSE = + { + Notes = "Sound of droper/dispenser releasing an item", + }, + SFX_RANDOM_DISPENSER_DISPENSE_FAIL = + { + Notes = "Sound of a droper/dispenser activated without items", + }, + SFX_RANDOM_DISPENSER_SHOOT = + { + Notes = "Sound of a dispenser shooting", + }, + SFX_RANDOM_ENDER_EYE_LAUNCH = + { + Notes = "Sound of an ender eye launch" + }, + SFX_RANDOM_FIREWORK_SHOT = + { + Notes = "Sound of a firework shot", + }, + SFX_RANDOM_IRON_DOOR_OPEN = + { + Notes = "Sound of an iron door opening", + }, + SFX_RANDOM_WOODEN_DOOR_OPEN = + { + Notes = "Sound of a wooden door opening" + }, + SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = + { + Notes = "Sound of a wooden trapdoor opening" + }, + SFX_RANDOM_FENCE_GATE_OPEN = + { + Notes = "Sound of a fence gate opening", + }, + SFX_RANDOM_FIRE_EXTINGUISH = + { + Notes = "Sound of a fire extinguishing", + }, + SFX_RANDOM_PLAY_MUSIC_DISC = + { + Notes = "Starts playing a music disc. Needs an accompanting music disc ID", + }, + SFX_RANDOM_IRON_DOOR_CLOSE = + { + Notes = "Sound of an iron door closing", + }, + SFX_RANDOM_WOODEN_DOOR_CLOSE = + { + Notes = "Sound of a wooden door closing", + }, + SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = + { + Notes = "Sound of a trapdoor closing", + }, + SFX_RANDOM_FENCE_GATE_CLOSE = + { + Notes = "Sound of a fence gate closing", + }, + SFX_MOB_GHAST_WARN = + { + Notes = "Sound of a ghast warning cry", + }, + SFX_MOB_GHAST_SHOOT = + { + Notes = "Sound of a ghast shooting", + }, + SFX_MOB_ENDERDRAGON_SHOOT = + { + Notes = "Sound of the enderdragon shooting", + }, + SFX_MOB_BLAZE_SHOOT = + { + Notes = "Sound of a blaze shooting", + }, + SFX_MOB_ZOMBIE_WOOD = + { + Notes = "Sound of a zombie attacking a wooden door", + }, + SFX_MOB_ZOMBIE_METAL = + { + Notes = "Sound of a zombie attacking a metal door", + }, + SFX_MOB_ZOMBIE_WOOD_BREAK = + { + Notes = "Sound of a zombie breaking a wooden door", + }, + SFX_MOB_WITHER_BREAK_BLOCK = + { + Notes = "Sound of a wither breaking blocks", + }, + SFX_MOB_WITHER_SPAWN = + { + Notes = "Sound of a wither spawning", + }, + SFX_MOB_WITHER_SHOOT = + { + Notes = "Sound of a wither shooting", + }, + SFX_MOB_BAT_TAKEOFF = + { + Notes = "Sound of a bat taking off", + }, + SFX_MOB_ZOMBIE_INFECT = + { + Notes = "Sound of a zombie infecting a villager", + }, + SFX_MOB_ZOMBIE_UNFECT = + { + Notes = "Sound of a zombie villager converting to villager", + }, + SFX_MOB_ENDERDRAGON_DEATH = + { + Notes = "Sound of the dragon releasing dragon breath", + }, + SFX_RANDOM_ANVIL_BREAK = + { + Notes = "Sound of an anvil breaking", + }, + SFX_RANDOM_ANVIL_USE = + { + Notes = "Sound of using an anvil", + }, + SFX_RANDOM_ANVIL_LAND = + { + Notes = "Sound of a falling anvil landing", + }, + SFX_RANDOM_PORTAL_TRAVEL = + { + Notes = "Sound of travelling through a portal", + }, + SFX_RANDOM_CHORUS_FLOWER_GROW = + { + Notes = "Sound of a growing chorus flower", + }, + SFX_RANDOM_CHORUS_FLOWER_DEATH = + { + Notes = "Sound of a dieing chorus flower", + }, + SFX_RANDOM_BREWING_STAND_BREW = + { + Notes = "Sound of an active brewing stand", + }, + SFX_RANDOM_IRON_TRAPDOOR_OPEN = + { + Notes = "Sound of an iron trapdoor opening", + }, + SFX_RANDOM_IRON_TRAPDOOR_CLOSE = + { + Notes = "Sound of an iron trapdoor closing", + }, + PARTICLE_SMOKE = + { + Notes = "Spawns 10 smoke particles, e.g. from a fire. Needs a {{SmokeDirection|SmokeDirection}}", + }, + PARTICLE_BLOCK_BREAK = + { + Notes = "Block break particle and sound. Needs a BlockID", + }, + PARTICLE_SPLASH_POTION = + { + Notes = "Splash potion particles and glass break sound. Needs a PotionID", + }, + PARTICLE_EYE_OF_ENDER = + { + Notes = "Eye of ender entity break particles and sound", + }, + PARTICLE_MOBSPAWN = + { + Notes = "Mob spawn particle effect: smoke and flames", + }, + PARTICLE_HAPPY_VILLAGER = + { + Notes = "Happy villager/bonemeal particles. Number of particles may be given or 0 for default of 15", + }, + PARTICLE_DRAGON_BREATH = + { + Notes = "Dragon breath particle effect", + }, + PARTICLE_END_GATEWAY_SPAWN = + { + Notes = "End gateway spawn particle effect", + }, + PARTICLE_ENDERDRAGON_GROWL = + { + Notes = "Ender dragon growl particle effect", + }, + }, + }, + SmokeDirection = + { + Desc = [[ + An enumeration of the direction spawned smoke will drift in as it floats up. + ]], + Constants = + { + SOUTH_EAST = + { + Notes = "Smoke drifts south-east", + }, + SOUTH = + { + Notes = "Smoke drifts south", + }, + SOUTH_WEST = + { + Notes = "Smoke drifts south-west", + }, + EAST = + { + Notes = "Smoke drifts east", + }, + CENTRE = + { + Notes = "Smoke does not drift", + }, + WEST = + { + Notes = "Smoke drifts west", + }, + NORTH_EAST = + { + Notes = "Smoke drifts north-east", + }, + NORTH = + { + Notes = "Smoke drifts north", + }, + NORTH_WEST = + { + Notes = "Smoke drifts west", + }, + } + }, Globals = { Desc = [[ -- cgit v1.2.3