From 112e96ae9b17156cb18192421728a538ed0c51e4 Mon Sep 17 00:00:00 2001
From: madmaxoft
Date: Mon, 14 Oct 2013 16:20:32 +0200
Subject: APIDump: Documented HOOK_EXECUTE_COMMAND.
---
MCServer/Plugins/APIDump/APIDesc.lua | 25 +++++++++++++++++++++++++
1 file changed, 25 insertions(+)
(limited to 'MCServer')
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 7530c3857..e49c09ec8 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2376,6 +2376,31 @@ end;
]],
}, -- HOOK_DISCONNECT
+ HOOK_EXECUTE_COMMAND =
+ {
+ CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
+ DefaultFnName = "OnExecuteCommand", -- also used as pagename
+ Desc = [[
+ A plugin may implement a callback for this hook to intercept both in-game commands executed by the
+ players and console commands executed by the server admin. The function is called for every in-game
+ command sent from any player and for those server console commands that are not built in in the
+ server.
+
+ If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
+ executing the command. If the command comes from the server console, the first parameter is nil.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" },
+ { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
+ },
+ Returns = [[
+ If the plugin returns true, the command will be blocked and none of the remaining hook handlers will
+ be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
+ the command will be executed.
+ ]],
+ }, -- HOOK_EXECUTE_COMMAND
+
}, -- Hooks[]
--
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