From 112e96ae9b17156cb18192421728a538ed0c51e4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Oct 2013 16:20:32 +0200 Subject: APIDump: Documented HOOK_EXECUTE_COMMAND. --- MCServer/Plugins/APIDump/APIDesc.lua | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'MCServer') diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 7530c3857..e49c09ec8 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -2376,6 +2376,31 @@ end; ]], }, -- HOOK_DISCONNECT + HOOK_EXECUTE_COMMAND = + { + CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.", + DefaultFnName = "OnExecuteCommand", -- also used as pagename + Desc = [[ + A plugin may implement a callback for this hook to intercept both in-game commands executed by the + players and console commands executed by the server admin. The function is called for every in-game + command sent from any player and for those server console commands that are not built in in the + server.

+

+ If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's + executing the command. If the command comes from the server console, the first parameter is nil. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" }, + { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" }, + }, + Returns = [[ + If the plugin returns true, the command will be blocked and none of the remaining hook handlers will + be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally + the command will be executed. + ]], + }, -- HOOK_EXECUTE_COMMAND + }, -- Hooks[] -- cgit v1.2.3