From 5a31d191eb9f12f20899db3ff1361891f29e4e10 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Oct 2013 09:57:35 +0200 Subject: APIDump: Documented HOOK_PLAYER_SHOOTING. --- MCServer/Plugins/APIDump/APIDesc.lua | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'MCServer/Plugins') diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index d8aa77b19..4c22853f7 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -2894,6 +2894,31 @@ end; ]], }, -- HOOK_PLAYER_RIGHT_CLICK + HOOK_PLAYER_SHOOTING = + { + CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)", + DefaultFnName = "OnPlayerShooting", -- also used as pagename + Desc = [[ + This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual + release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other + {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.

+

+ To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and + cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation + is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for + this adjustment. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called, and finally + MCServer creates the projectile. If the functino returns true, no other callback is called and no + projectile is created. + ]], + }, -- HOOK_PLAYER_SHOOTING + HOOK_PLAYER_SPAWNED = { CalledWhen = "After a player (re)spawns in the world to which they belong to.", -- cgit v1.2.3