From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- .../Plugins/ProtectionAreas/ProtectionAreas.lua | 142 ++++++++++----------- 1 file changed, 71 insertions(+), 71 deletions(-) (limited to 'MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua') diff --git a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua index 8c2db1387..cbe3fa94d 100644 --- a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua +++ b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua @@ -1,71 +1,71 @@ - --- ProtectionAreas.lua --- Defines the main plugin entrypoint, as well as some utility functions - - - - - ---- Prefix for all messages logged to the server console -PluginPrefix = "ProtectionAreas: "; - ---- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas -g_AreaBounds = 48; - ---- If a player moves this close to the PlayerAreas bounds, the PlayerAreas will be re-queried -g_AreaSafeEdge = 12; - - - - - ---- Called by MCS when the plugin loads --- Returns true if initialization successful, false otherwise -function Initialize(a_Plugin) - a_Plugin:SetName("ProtectionAreas"); - a_Plugin:SetVersion(1); - - InitializeConfig(); - if (not(InitializeStorage())) then - LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled"); - return false; - end - InitializeHooks(a_Plugin); - InitializeCommandHandlers(); - - -- We might be reloading, so there may be players already present in the server; reload all of them - cRoot:Get():ForEachWorld( - function(a_World) - ReloadAllPlayersInWorld(a_World:GetName()); - end - ); - - return true; -end - - - - - ---- Loads a cPlayerAreas object from the DB for the player, and assigns it to the player map -function LoadPlayerAreas(a_Player) - local PlayerID = a_Player:GetUniqueID(); - local PlayerX = math.floor(a_Player:GetPosX()); - local PlayerZ = math.floor(a_Player:GetPosZ()); - local WorldName = a_Player:GetWorld():GetName(); - g_PlayerAreas[PlayerID] = g_Storage:LoadPlayerAreas(a_Player:GetName(), PlayerX, PlayerZ, WorldName); -end - - - - - -function ReloadAllPlayersInWorld(a_WorldName) - local World = cRoot:Get():GetWorld(a_WorldName); - World:ForEachPlayer(LoadPlayerAreas); -end - - - - - + +-- ProtectionAreas.lua +-- Defines the main plugin entrypoint, as well as some utility functions + + + + + +--- Prefix for all messages logged to the server console +PluginPrefix = "ProtectionAreas: "; + +--- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas +g_AreaBounds = 48; + +--- If a player moves this close to the PlayerAreas bounds, the PlayerAreas will be re-queried +g_AreaSafeEdge = 12; + + + + + +--- Called by MCS when the plugin loads +-- Returns true if initialization successful, false otherwise +function Initialize(a_Plugin) + a_Plugin:SetName("ProtectionAreas"); + a_Plugin:SetVersion(1); + + InitializeConfig(); + if (not(InitializeStorage())) then + LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled"); + return false; + end + InitializeHooks(a_Plugin); + InitializeCommandHandlers(); + + -- We might be reloading, so there may be players already present in the server; reload all of them + cRoot:Get():ForEachWorld( + function(a_World) + ReloadAllPlayersInWorld(a_World:GetName()); + end + ); + + return true; +end + + + + + +--- Loads a cPlayerAreas object from the DB for the player, and assigns it to the player map +function LoadPlayerAreas(a_Player) + local PlayerID = a_Player:GetUniqueID(); + local PlayerX = math.floor(a_Player:GetPosX()); + local PlayerZ = math.floor(a_Player:GetPosZ()); + local WorldName = a_Player:GetWorld():GetName(); + g_PlayerAreas[PlayerID] = g_Storage:LoadPlayerAreas(a_Player:GetName(), PlayerX, PlayerZ, WorldName); +end + + + + + +function ReloadAllPlayersInWorld(a_WorldName) + local World = cRoot:Get():GetWorld(a_WorldName); + World:ForEachPlayer(LoadPlayerAreas); +end + + + + + -- cgit v1.2.3