From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/NetworkTest/Info.lua | 148 -------- MCServer/Plugins/NetworkTest/NetworkTest.lua | 503 --------------------------- MCServer/Plugins/NetworkTest/splashes.txt | 357 ------------------- 3 files changed, 1008 deletions(-) delete mode 100644 MCServer/Plugins/NetworkTest/Info.lua delete mode 100644 MCServer/Plugins/NetworkTest/NetworkTest.lua delete mode 100644 MCServer/Plugins/NetworkTest/splashes.txt (limited to 'MCServer/Plugins/NetworkTest') diff --git a/MCServer/Plugins/NetworkTest/Info.lua b/MCServer/Plugins/NetworkTest/Info.lua deleted file mode 100644 index d8c3095fe..000000000 --- a/MCServer/Plugins/NetworkTest/Info.lua +++ /dev/null @@ -1,148 +0,0 @@ - --- Info.lua - --- Implements the g_PluginInfo standard plugin description - -g_PluginInfo = -{ - Name = "NetworkTest", - Version = "1", - Date = "2015-01-28", - Description = [[Implements test code (and examples) for the cNetwork API]], - - Commands = - { - }, - - ConsoleCommands = - { - net = - { - Subcommands = - { - client = - { - HelpString = "Connects, as a client, to a specified webpage (google.com by default) and downloads its front page using HTTP", - Handler = HandleConsoleNetClient, - ParameterCombinations = - { - { - Params = "", - Help = "Connects, as a client, to google.com and downloads its front page using HTTP", - }, - { - Params = "host [port]", - Help = "Connects, as a client, to the specified host and downloads its front page using HTTP", - }, - }, -- ParameterCombinations - }, -- client - - close = - { - HelpString = "Close a listening socket", - Handler = HandleConsoleNetClose, - ParameterCombinations = - { - { - Params = "[Port]", - Help = "Closes a socket listening on the specified port [1024]", - }, - }, -- ParameterCombinations - }, -- close - - ips = - { - HelpString = "Prints all locally available IP addresses", - Handler = HandleConsoleNetIps, - }, -- ips - - listen = - { - HelpString = "Creates a new listening socket on the specified port with the specified service attached to it", - Handler = HandleConsoleNetListen, - ParameterCombinations = - { - { - Params = "[Port] [Service]", - Help = "Starts listening on the specified port [1024] providing the specified service [echo]", - }, - }, -- ParameterCombinations - }, -- listen - - lookup = - { - HelpString = "Looks up the IP addresses corresponding to the given hostname (google.com by default)", - Handler = HandleConsoleNetLookup, - ParameterCombinations = - { - { - Params = "", - Help = "Looks up the IP addresses of google.com.", - }, - { - Params = "Hostname", - Help = "Looks up the IP addresses of the specified hostname.", - }, - { - Params = "IP", - Help = "Looks up the canonical name of the specified IP.", - }, - }, - }, -- lookup - - udp = - { - Subcommands = - { - close = - { - Handler = HandleConsoleNetUdpClose, - ParameterCombinations = - { - { - Params = "[Port]", - Help = "Closes the UDP endpoint on the specified port [1024].", - } - }, - }, -- close - - listen = - { - Handler = HandleConsoleNetUdpListen, - ParameterCombinations = - { - { - Params = "[Port]", - Help = "Listens on the specified UDP port [1024], dumping the incoming datagrams into log", - }, - }, - }, -- listen - - send = - { - Handler = HandleConsoleNetUdpSend, - ParameterCombinations = - { - { - Params = "[Host] [Port] [Message]", - Help = "Sends the message [\"hello\"] through UDP to the specified host [localhost] and port [1024]", - }, - }, - } -- send - }, -- Subcommands ("net udp") - }, -- udp - - wasc = - { - HelpString = "Requests the webadmin homepage using https", - Handler = HandleConsoleNetWasc, - }, -- wasc - - }, -- Subcommands - }, -- net - }, -} - - - - diff --git a/MCServer/Plugins/NetworkTest/NetworkTest.lua b/MCServer/Plugins/NetworkTest/NetworkTest.lua deleted file mode 100644 index 22056d4e9..000000000 --- a/MCServer/Plugins/NetworkTest/NetworkTest.lua +++ /dev/null @@ -1,503 +0,0 @@ - --- NetworkTest.lua - --- Implements a few tests for the cNetwork API - - - - - ---- Map of all servers currently open --- g_Servers[PortNum] = cServerHandle -local g_Servers = {} - ---- Map of all UDP endpoints currently open --- g_UDPEndpoints[PortNum] = cUDPEndpoint -local g_UDPEndpoints = {} - ---- List of fortune messages for the fortune server --- A random message is chosen for each incoming connection --- The contents are loaded from the splashes.txt file on plugin startup -local g_Fortunes = -{ - "Empty splashes.txt", -} - --- HTTPS certificate to be used for the SSL server: -local g_HTTPSCert = [[ ------BEGIN CERTIFICATE----- -MIIDfzCCAmegAwIBAgIJAOBHN+qOWodcMA0GCSqGSIb3DQEBBQUAMFYxCzAJBgNV -BAYTAmN6MQswCQYDVQQIDAJjejEMMAoGA1UEBwwDbG9jMQswCQYDVQQKDAJfWDEL -MAkGA1UECwwCT1UxEjAQBgNVBAMMCWxvY2FsaG9zdDAeFw0xNTAxMjQwODQ2MzFa -Fw0yNTAxMjEwODQ2MzFaMFYxCzAJBgNVBAYTAmN6MQswCQYDVQQIDAJjejEMMAoG -A1UEBwwDbG9jMQswCQYDVQQKDAJfWDELMAkGA1UECwwCT1UxEjAQBgNVBAMMCWxv -Y2FsaG9zdDCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoCggEBAJkFYSElu/jw -nxqjimmj246DejKJK8uy/l9QQibb/Z4kO/3s0gVPOYo0mKv32xUFP7wYIE3XWT61 -zyfvK+1jpnlQTCtM8T5xw/7CULKgLmuIzlQx5Dhy7d+tW46kOjFKwQajS9YzwqWu -KBOPnFamQWz6vIzuM05+7aIMXbzamInvW/1x3klIrpGQgALwSB1N+oUzTInTBRKK -21pecUE9t3qrU40Cs5bN0fQBnBjLwbgmnTh6LEplfQZHG5wLvj0IeERVU9vH7luM -e9/IxuEZluCiu5ViF3jqLPpjYOrkX7JDSKme64CCmNIf0KkrwtFjF104Qylike60 -YD3+kw8Q+DECAwEAAaNQME4wHQYDVR0OBBYEFHHIDTc7mrLDXftjQ5ejU9Udfdyo -MB8GA1UdIwQYMBaAFHHIDTc7mrLDXftjQ5ejU9UdfdyoMAwGA1UdEwQFMAMBAf8w -DQYJKoZIhvcNAQEFBQADggEBAHxCJxZPmH9tvx8GKiDV3rgGY++sMItzrW5Uhf0/ -bl3DPbVz51CYF8nXiWvSJJzxhH61hKpZiqvRlpyMuovV415dYQ+Xc2d2IrTX6e+d -Z4Pmwfb4yaX+kYqIygjXMoyNxOJyhTnCbJzycV3v5tvncBWN9Wqez6ZonWDdFdAm -J+Moty+atc4afT02sUg1xz+CDr1uMbt62tHwKYCdxXCwT//bOs6W21+mQJ5bEAyA -YrHQPgX76uo8ed8rPf6y8Qj//lzq/+33EIWqf9pnbklQgIPXJU07h+5L+Y63RF4A -ComLkzas+qnQLcEN28Dg8QElXop6hfiD0xq3K0ac2bDnjoU= ------END CERTIFICATE----- -]] - -local g_HTTPSPrivKey = [[ ------BEGIN PRIVATE KEY----- -MIIEvgIBADANBgkqhkiG9w0BAQEFAASCBKgwggSkAgEAAoIBAQCZBWEhJbv48J8a -o4ppo9uOg3oyiSvLsv5fUEIm2/2eJDv97NIFTzmKNJir99sVBT+8GCBN11k+tc8n -7yvtY6Z5UEwrTPE+ccP+wlCyoC5riM5UMeQ4cu3frVuOpDoxSsEGo0vWM8KlrigT -j5xWpkFs+ryM7jNOfu2iDF282piJ71v9cd5JSK6RkIAC8EgdTfqFM0yJ0wUSitta -XnFBPbd6q1ONArOWzdH0AZwYy8G4Jp04eixKZX0GRxucC749CHhEVVPbx+5bjHvf -yMbhGZbgoruVYhd46iz6Y2Dq5F+yQ0ipnuuAgpjSH9CpK8LRYxddOEMpYpHutGA9 -/pMPEPgxAgMBAAECggEAWxQ4m+I54BJYoSJ2YCqHpGvdb/b1emkvvsumlDqc2mP2 -0U0ENOTS+tATj0gXvotBRFOX5r0nAYx1oO9a1hFaJRsGOz+w19ofLqO6JJfzCU6E -gNixXmgJ7fjhZiWZ/XzhJ3JK0VQ9px/h+sKf63NJvfQABmJBZ5dlGe8CXEZARNin -03TnE3RUIEK+jEgwShN2OrGjwK9fjcnXMHwEnKZtCBiYEfD2N+pQmS20gIm13L1t -+ZmObIC24NqllXxl4I821qzBdhmcT7+rGmKR0OT5YKbt6wFA5FPKD9dqlzXzlKck -r2VAh+JlCtFKxcScmWtQOnVDtf5+mcKFbP4ck724AQKBgQDLk+RDhvE5ykin5R+B -dehUQZgHb2pPL7N1DAZShfzwSmyZSOPQDFr7c0CMijn6G0Pw9VX6Vrln0crfTQYz -Hli+zxlmcMAD/WC6VImM1LCUzouNRy37rSCnuPtngZyHdsyzfheGnjORH7HlPjtY -JCTLaekg0ckQvt//HpRV3DCdaQKBgQDAbLmIOTyGfne74HLswWnY/kCOfFt6eO+E -lZ724MWmVPWkxq+9rltC2CDx2i8jjdkm90dsgR5OG2EaLnUWldUpkE0zH0ATrZSV -ezJWD9SsxTm8ksbThD+pJKAVPxDAboejF7kPvpaO2wY+bf0AbO3M24rJ2tccpMv8 -AcfXBICDiQKBgQCSxp81/I3hf7HgszaC7ZLDZMOK4M6CJz847aGFUCtsyAwCfGYb -8zyJvK/WZDam14+lpA0IQAzPCJg/ZVZJ9uA/OivzCum2NrHNxfOiQRrLPxuokaBa -q5k2tA02tGE53fJ6mze1DEzbnkFxqeu5gd2xdzvpOLfBxgzT8KU8PlQiuQKBgGn5 -NvCj/QZhDhYFVaW4G1ArLmiKamL3yYluUV7LiW7CaYp29gBzzsTwfKxVqhJdo5NH -KinCrmr7vy2JGmj22a+LTkjyU/rCZQsyDxXAoDMKZ3LILwH8WocPqa4pzlL8TGzw -urXGE+rXCwhE0Mp0Mz7YRgZHJKMcy06duG5dh11pAoGBALHbsBIDihgHPyp2eKMP -K1f42MdKrTBiIXV80hv2OnvWVRCYvnhrqpeRMzCR1pmVbh+QhnwIMAdWq9PAVTTn -ypusoEsG8Y5fx8xhgjs0D2yMcrmi0L0kCgHIFNoym+4pI+sv6GgxpemfrmaPNcMx -DXi9JpaquFRJLGJ7jMCDgotL ------END PRIVATE KEY----- -]] - ---- Map of all services that can be run as servers --- g_Services[ServiceName] = function() -> accept-callbacks -local g_Services = -{ - -- Echo service: each connection echoes back what has been sent to it - echo = function (a_Port) - return - { - -- A new connection has come, give it new link-callbacks: - OnIncomingConnection = function (a_RemoteIP, a_RemotePort) - return - { - OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) - LOG("EchoServer(" .. a_Port .. ": Connection to " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, - - OnReceivedData = function (a_Link, a_Data) - -- Echo the received data back to the link: - a_Link:Send(a_Data) - end, - - OnRemoteClosed = function (a_Link) - end - } -- Link callbacks - end, -- OnIncomingConnection() - - -- Send a welcome message to newly accepted connections: - OnAccepted = function (a_Link) - a_Link:Send("Hello, " .. a_Link:GetRemoteIP() .. ", welcome to the echo server @ MCServer-Lua\r\n") - end, -- OnAccepted() - - -- There was an error listening on the port: - OnError = function (a_ErrorCode, a_ErrorMsg) - LOGINFO("EchoServer(" .. a_Port .. ": Cannot listen: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, -- OnError() - } -- Listen callbacks - end, -- echo - - -- Fortune service: each incoming connection gets a welcome message plus a random fortune text; all communication is ignored afterwards - fortune = function (a_Port) - return - { - -- A new connection has come, give it new link-callbacks: - OnIncomingConnection = function (a_RemoteIP, a_RemotePort) - return - { - OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) - LOG("FortuneServer(" .. a_Port .. "): Connection to " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, - - OnReceivedData = function (a_Link, a_Data) - -- Ignore any received data - end, - - OnRemoteClosed = function (a_Link) - end - } -- Link callbacks - end, -- OnIncomingConnection() - - -- Send a welcome message and the fortune to newly accepted connections: - OnAccepted = function (a_Link) - a_Link:Send("Hello, " .. a_Link:GetRemoteIP() .. ", welcome to the fortune server @ MCServer-Lua\r\n\r\nYour fortune:\r\n") - a_Link:Send(g_Fortunes[math.random(#g_Fortunes)] .. "\r\n") - end, -- OnAccepted() - - -- There was an error listening on the port: - OnError = function (a_ErrorCode, a_ErrorMsg) - LOGINFO("FortuneServer(" .. a_Port .. "): Cannot listen: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, -- OnError() - } -- Listen callbacks - end, -- fortune - - -- HTTPS time - serves current time for each https request received - httpstime = function (a_Port) - return - { - -- A new connection has come, give it new link-callbacks: - OnIncomingConnection = function (a_RemoteIP, a_RemotePort) - local IncomingData = "" -- accumulator for the incoming data, until processed by the http - return - { - OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) - LOG("https-time server(" .. a_Port .. "): Connection to " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, - - OnReceivedData = function (a_Link, a_Data) - IncomingData = IncomingData .. a_Data - if (IncomingData:find("\r\n\r\n")) then - -- We have received the entire request headers, just send the response and shutdown the link: - local Content = os.date() - a_Link:Send("HTTP/1.0 200 OK\r\nContent-type: text/plain\r\nContent-length: " .. #Content .. "\r\n\r\n" .. Content) - a_Link:Shutdown() - end - end, - - OnRemoteClosed = function (a_Link) - LOG("httpstime: link closed by remote") - end - } -- Link callbacks - end, -- OnIncomingConnection() - - -- Start TLS on the new link: - OnAccepted = function (a_Link) - local res, msg = a_Link:StartTLSServer(g_HTTPSCert, g_HTTPSPrivKey, "") - if not(res) then - LOG("https-time server(" .. a_Port .. "): Cannot start TLS server: " .. msg) - a_Link:Close() - end - end, -- OnAccepted() - - -- There was an error listening on the port: - OnError = function (a_ErrorCode, a_ErrorMsg) - LOGINFO("https-time server(" .. a_Port .. "): Cannot listen: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, -- OnError() - } -- Listen callbacks - end, -- httpstime - - -- TODO: Other services (daytime, ...) -} - - - - - -function Initialize(a_Plugin) - -- Load the splashes.txt file into g_Fortunes, overwriting current content: - local idx = 1 - for line in io.lines(a_Plugin:GetLocalFolder() .. "/splashes.txt") do - g_Fortunes[idx] = line - idx = idx + 1 - end - - -- Use the InfoReg shared library to process the Info.lua file: - dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua") - RegisterPluginInfoCommands() - RegisterPluginInfoConsoleCommands() - - -- Seed the random generator: - math.randomseed(os.time()) - - return true -end - - - - - -function HandleConsoleNetClient(a_Split) - -- Get the address to connect to: - local Host = a_Split[3] or "google.com" - local Port = a_Split[4] or 80 - - -- Create the callbacks "personalised" for the address: - local Callbacks = - { - OnConnected = function (a_Link) - LOG("Connected to " .. Host .. ":" .. Port .. ".") - LOG("Connection stats: Remote address: " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. ", Local address: " .. a_Link:GetLocalIP() .. ":" .. a_Link:GetLocalPort()) - LOG("Sending HTTP request for front page.") - a_Link:Send("GET / HTTP/1.0\r\nHost: " .. Host .. "\r\n\r\n") - end, - - OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) - LOG("Connection to " .. Host .. ":" .. Port .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, - - OnReceivedData = function (a_Link, a_Data) - LOG("Received data from " .. Host .. ":" .. Port .. ":\r\n" .. a_Data) - end, - - OnRemoteClosed = function (a_Link) - LOG("Connection to " .. Host .. ":" .. Port .. " was closed by the remote peer.") - end - } - - -- Queue a connect request: - local res = cNetwork:Connect(Host, Port, Callbacks) - if not(res) then - LOGWARNING("cNetwork:Connect call failed immediately") - return true - end - - return true, "Client connection request queued." -end - - - - - -function HandleConsoleNetClose(a_Split) - -- Get the port to close: - local Port = tonumber(a_Split[3] or 1024) - if not(Port) then - return true, "Bad port number: \"" .. a_Split[3] .. "\"." - end - - -- Close the server, if there is one: - if not(g_Servers[Port]) then - return true, "There is no server currently listening on port " .. Port .. "." - end - g_Servers[Port]:Close() - g_Servers[Port] = nil - return true, "Port " .. Port .. " closed." -end - - - - - -function HandleConsoleNetIps(a_Split) - local Addresses = cNetwork:EnumLocalIPAddresses() - LOG("IP addresses enumerated, " .. #Addresses .. " found") - for idx, addr in ipairs(Addresses) do - LOG(" IP #" .. idx .. ": " .. addr) - end - return true -end - - - - - -function HandleConsoleNetLookup(a_Split) - -- Get the name to look up: - local Addr = a_Split[3] or "google.com" - - -- Create the callbacks "personalised" for the host: - local Callbacks = - { - OnNameResolved = function (a_Hostname, a_IP) - LOG(a_Hostname .. " resolves to " .. a_IP) - end, - - OnError = function (a_Query, a_ErrorCode, a_ErrorMsg) - LOG("Failed to retrieve information for " .. a_Query .. ": " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - assert(a_Query == Addr) - end, - - OnFinished = function (a_Query) - LOG("Resolving " .. a_Query .. " has finished.") - assert(a_Query == Addr) - end, - } - - -- Queue both name and IP DNS queries; - -- we don't distinguish between an IP and a hostname in this command so we don't know which one to use: - local res = cNetwork:HostnameToIP(Addr, Callbacks) - if not(res) then - LOGWARNING("cNetwork:HostnameToIP call failed immediately") - return true - end - res = cNetwork:IPToHostname(Addr, Callbacks) - if not(res) then - LOGWARNING("cNetwork:IPToHostname call failed immediately") - return true - end - - return true, "DNS query has been queued." -end - - - - - -function HandleConsoleNetListen(a_Split) - -- Get the params: - local Port = tonumber(a_Split[3] or 1024) - if not(Port) then - return true, "Invalid port: \"" .. a_Split[3] .. "\"." - end - local Service = string.lower(a_Split[4] or "echo") - - -- Create the callbacks specific for the service: - if (g_Services[Service] == nil) then - return true, "No such service: " .. Service - end - local Callbacks = g_Services[Service](Port) - - -- Start the server: - local srv = cNetwork:Listen(Port, Callbacks) - if not(srv:IsListening()) then - -- The error message has already been printed in the Callbacks.OnError() - return true - end - g_Servers[Port] = srv - return true, Service .. " server started on port " .. Port -end - - - - - -function HandleConsoleNetUdpClose(a_Split) - -- Get the port to close: - local Port = tonumber(a_Split[4] or 1024) - if not(Port) then - return true, "Bad port number: \"" .. a_Split[4] .. "\"." - end - - -- Close the server, if there is one: - if not(g_UDPEndpoints[Port]) then - return true, "There is no UDP endpoint currently listening on port " .. Port .. "." - end - g_UDPEndpoints[Port]:Close() - g_UDPEndpoints[Port] = nil - return true, "UDP Port " .. Port .. " closed." -end - - - - - -function HandleConsoleNetUdpListen(a_Split) - -- Get the params: - local Port = tonumber(a_Split[4] or 1024) - if not(Port) then - return true, "Invalid port: \"" .. a_Split[4] .. "\"." - end - - local Callbacks = - { - OnReceivedData = function (a_Endpoint, a_Data, a_RemotePeer, a_RemotePort) - LOG("Incoming UDP datagram from " .. a_RemotePeer .. " port " .. a_RemotePort .. ":\r\n" .. a_Data) - end, - - OnError = function (a_Endpoint, a_ErrorCode, a_ErrorMsg) - LOG("Error in UDP endpoint: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, - } - - g_UDPEndpoints[Port] = cNetwork:CreateUDPEndpoint(Port, Callbacks) - return true, "UDP listener on port " .. Port .. " started." -end - - - - - -function HandleConsoleNetUdpSend(a_Split) - -- Get the params: - local Host = a_Split[4] or "localhost" - local Port = tonumber(a_Split[5] or 1024) - if not(Port) then - return true, "Invalid port: \"" .. a_Split[5] .. "\"." - end - local Message - if (a_Split[6]) then - Message = table.concat(a_Split, " ", 6) - else - Message = "hello" - end - - -- Define minimum callbacks for the UDP endpoint: - local Callbacks = - { - OnError = function (a_Endpoint, a_ErrorCode, a_ErrorMsg) - LOG("Error in UDP datagram sending: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, - - OnReceivedData = function () - -- ignore - end, - } - - -- Send the data: - local Endpoint = cNetwork:CreateUDPEndpoint(0, Callbacks) - Endpoint:EnableBroadcasts() - if not(Endpoint:Send(Message, Host, Port)) then - Endpoint:Close() - return true, "Sending UDP datagram failed" - end - Endpoint:Close() - return true, "UDP datagram sent" -end - - - - - -function HandleConsoleNetWasc(a_Split) - local Callbacks = - { - OnConnected = function (a_Link) - LOG("Connected to webadmin, starting TLS...") - local res, msg = a_Link:StartTLSClient("", "", "") - if not(res) then - LOG("Failed to start TLS client: " .. msg) - return - end - -- We need to send a keep-alive due to #1737 - a_Link:Send("GET / HTTP/1.0\r\nHost: localhost\r\nConnection: keep-alive\r\n\r\n") - end, - - OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) - LOG("Connection to webadmin failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") - end, - - OnReceivedData = function (a_Link, a_Data) - LOG("Received data from webadmin:\r\n" .. a_Data) - - -- Close the link once all the data is received: - if (a_Data == "0\r\n\r\n") then -- Poor man's end-of-data detection; works on localhost - -- TODO: The Close() method is not yet exported to Lua - -- a_Link:Close() - end - end, - - OnRemoteClosed = function (a_Link) - LOG("Connection to webadmin was closed") - end, - } - - if not(cNetwork:Connect("localhost", "8080", Callbacks)) then - LOG("Canot connect to webadmin") - end - - return true -end - - - - diff --git a/MCServer/Plugins/NetworkTest/splashes.txt b/MCServer/Plugins/NetworkTest/splashes.txt deleted file mode 100644 index 50a87bd91..000000000 --- a/MCServer/Plugins/NetworkTest/splashes.txt +++ /dev/null @@ -1,357 +0,0 @@ -As seen on TV! -Awesome! -100% pure! -May contain nuts! -Better than Prey! -More polygons! -Sexy! -Limited edition! -Flashing letters! -Made by Notch! -It's here! -Best in class! -It's finished! -Kind of dragon free! -Excitement! -More than 500 sold! -One of a kind! -Heaps of hits on YouTube! -Indev! -Spiders everywhere! -Check it out! -Holy cow, man! -It's a game! -Made in Sweden! -Uses LWJGL! -Reticulating splines! -Minecraft! -Yaaay! -Singleplayer! -Keyboard compatible! -Undocumented! -Ingots! -Exploding creepers! -That's no moon! -l33t! -Create! -Survive! -Dungeon! -Exclusive! -The bee's knees! -Down with O.P.P.! -Closed source! -Classy! -Wow! -Not on steam! -Oh man! -Awesome community! -Pixels! -Teetsuuuuoooo! -Kaaneeeedaaaa! -Now with difficulty! -Enhanced! -90% bug free! -Pretty! -12 herbs and spices! -Fat free! -Absolutely no memes! -Free dental! -Ask your doctor! -Minors welcome! -Cloud computing! -Legal in Finland! -Hard to label! -Technically good! -Bringing home the bacon! -Indie! -GOTY! -Ceci n'est pas une title screen! -Euclidian! -Now in 3D! -Inspirational! -Herregud! -Complex cellular automata! -Yes, sir! -Played by cowboys! -OpenGL 2.1 (if supported)! -Thousands of colors! -Try it! -Age of Wonders is better! -Try the mushroom stew! -Sensational! -Hot tamale, hot hot tamale! -Play him off, keyboard cat! -Guaranteed! -Macroscopic! -Bring it on! -Random splash! -Call your mother! -Monster infighting! -Loved by millions! -Ultimate edition! -Freaky! -You've got a brand new key! -Water proof! -Uninflammable! -Whoa, dude! -All inclusive! -Tell your friends! -NP is not in P! -Notch <3 ez! -Music by C418! -Livestreamed! -Haunted! -Polynomial! -Terrestrial! -All is full of love! -Full of stars! -Scientific! -Cooler than Spock! -Collaborate and listen! -Never dig down! -Take frequent breaks! -Not linear! -Han shot first! -Nice to meet you! -Buckets of lava! -Ride the pig! -Larger than Earth! -sqrt(-1) love you! -Phobos anomaly! -Punching wood! -Falling off cliffs! -0% sugar! -150% hyperbole! -Synecdoche! -Let's danec! -Seecret Friday update! -Reference implementation! -Lewd with two dudes with food! -Kiss the sky! -20 GOTO 10! -Verlet intregration! -Peter Griffin! -Do not distribute! -Cogito ergo sum! -4815162342 lines of code! -A skeleton popped out! -The Work of Notch! -The sum of its parts! -BTAF used to be good! -I miss ADOM! -umop-apisdn! -OICU812! -Bring me Ray Cokes! -Finger-licking! -Thematic! -Pneumatic! -Sublime! -Octagonal! -Une baguette! -Gargamel plays it! -Rita is the new top dog! -SWM forever! -Representing Edsbyn! -Matt Damon! -Supercalifragilisticexpialidocious! -Consummate V's! -Cow Tools! -Double buffered! -Fan fiction! -Flaxkikare! -Jason! Jason! Jason! -Hotter than the sun! -Internet enabled! -Autonomous! -Engage! -Fantasy! -DRR! DRR! DRR! -Kick it root down! -Regional resources! -Woo, facepunch! -Woo, somethingawful! -Woo, /v/! -Woo, tigsource! -Woo, minecraftforum! -Woo, worldofminecraft! -Woo, reddit! -Woo, 2pp! -Google anlyticsed! -Now supports åäö! -Give us Gordon! -Tip your waiter! -Very fun! -12345 is a bad password! -Vote for net neutrality! -Lives in a pineapple under the sea! -MAP11 has two names! -Omnipotent! -Gasp! -...! -Bees, bees, bees, bees! -Jag känner en bot! -This text is hard to read if you play the game at the default resolution, but at 1080p it's fine! -Haha, LOL! -Hampsterdance! -Switches and ores! -Menger sponge! -idspispopd! -Eple (original edit)! -So fresh, so clean! -Slow acting portals! -Try the Nether! -Don't look directly at the bugs! -Oh, ok, Pigmen! -Finally with ladders! -Scary! -Play Minecraft, Watch Topgear, Get Pig! -Twittered about! -Jump up, jump up, and get down! -Joel is neat! -A riddle, wrapped in a mystery! -Huge tracts of land! -Welcome to your Doom! -Stay a while, stay forever! -Stay a while and listen! -Treatment for your rash! -"Autological" is! -Information wants to be free! -"Almost never" is an interesting concept! -Lots of truthiness! -The creeper is a spy! -Turing complete! -It's groundbreaking! -Let our battle's begin! -The sky is the limit! -Jeb has amazing hair! -Ryan also has amazing hair! -Casual gaming! -Undefeated! -Kinda like Lemmings! -Follow the train, CJ! -Leveraging synergy! -This message will never appear on the splash screen, isn't that weird? -DungeonQuest is unfair! -110813! -90210! -Check out the far lands! -Tyrion would love it! -Also try VVVVVV! -Also try Super Meat Boy! -Also try Terraria! -Also try Mount And Blade! -Also try Project Zomboid! -Also try World of Goo! -Also try Limbo! -Also try Pixeljunk Shooter! -Also try Braid! -That's super! -Bread is pain! -Read more books! -Khaaaaaaaaan! -Less addictive than TV Tropes! -More addictive than lemonade! -Bigger than a bread box! -Millions of peaches! -Fnord! -This is my true form! -Totally forgot about Dre! -Don't bother with the clones! -Pumpkinhead! -Hobo humping slobo babe! -Made by Jeb! -Has an ending! -Finally complete! -Feature packed! -Boots with the fur! -Stop, hammertime! -Testificates! -Conventional! -Homeomorphic to a 3-sphere! -Doesn't avoid double negatives! -Place ALL the blocks! -Does barrel rolls! -Meeting expectations! -PC gaming since 1873! -Ghoughpteighbteau tchoghs! -Déjà vu! -Déjà vu! -Got your nose! -Haley loves Elan! -Afraid of the big, black bat! -Doesn't use the U-word! -Child's play! -See you next Friday or so! -From the streets of Södermalm! -150 bpm for 400000 minutes! -Technologic! -Funk soul brother! -Pumpa kungen! -日本ハロー! -한국 안녕하세요! -Helo Cymru! -Cześć Polsko! -你好中国! -Привет Россия! -Γεια σου Ελλάδα! -My life for Aiur! -Lennart lennart = new Lennart(); -I see your vocabulary has improved! -Who put it there? -You can't explain that! -if not ok then return end -§1C§2o§3l§4o§5r§6m§7a§8t§9i§ac -§kFUNKY LOL -SOPA means LOSER in Swedish! -Big Pointy Teeth! -Bekarton guards the gate! -Mmmph, mmph! -Don't feed avocados to parrots! -Swords for everyone! -Plz reply to my tweet! -.party()! -Take her pillow! -Put that cookie down! -Pretty scary! -I have a suggestion. -Now with extra hugs! -Now Java 6! -Woah. -HURNERJSGER? -What's up, Doc? -Now contains 32 random daily cats! -That's Numberwang! -pls rt -Do you want to join my server? -Put a little fence around it! -Throw a blanket over it! -One day, somewhere in the future, my work will be quoted! -Now with additional stuff! -Extra things! -Yay, puppies for everyone! -So sweet, like a nice bon bon! -Popping tags! -Very influential in its circle! -Now With Multiplayer! -Rise from your grave! -Warning! A huge battleship "STEVE" is approaching fast! -Blue warrior shot the food! -Run, coward! I hunger! -Flavor with no seasoning! -Strange, but not a stranger! -Tougher than diamonds, rich like cream! -Getting ready to show! -Getting ready to know! -Getting ready to drop! -Getting ready to shock! -Getting ready to freak! -Getting ready to speak! -It swings, it jives! -Cruising streets for gold! -Take an eggbeater and beat it against a skillet! -Make me a table, a funky table! -Take the elevator to the mezzanine! -Stop being reasonable, this is the Internet! -/give @a hugs 64 -This is good for Realms. -Any computer is a laptop if you're brave enough! \ No newline at end of file -- cgit v1.2.3