From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- .../Plugins/APIDump/Hooks/OnSpawningEntity.lua | 33 ---------------------- 1 file changed, 33 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua deleted file mode 100644 index e2bd1c940..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua +++ /dev/null @@ -1,33 +0,0 @@ -return -{ - HOOK_SPAWNING_ENTITY = - { - CalledWhen = "Before an entity is spawned in the world.", - DefaultFnName = "OnSpawningEntity", -- also used as pagename - Desc = [[ - This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the - entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the - entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} - hook is called before this hook.

-

- See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the - entity is spawned. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" }, - { Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. Finally, the server - spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks. - If the function returns true, no other callback is called for this event and the entity is not - spawned. - ]], - }, -- HOOK_SPAWNING_ENTITY -} - - - - - -- cgit v1.2.3