From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua | 32 ---------------------- 1 file changed, 32 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua deleted file mode 100644 index 190909ee5..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua +++ /dev/null @@ -1,32 +0,0 @@ -return -{ - HOOK_PLAYER_SPAWNED = - { - CalledWhen = "After a player (re)spawns in the world to which they belong to.", - DefaultFnName = "OnPlayerSpawned", -- also used as pagename - Desc = [[ - This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after - {{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been - authenticated, the initial worldtime, inventory and health have been sent to the player and the - player spawn packet has been broadcast to all players near enough to the player spawn place. This is - a notification-only event, plugins wishing to refuse player's entry should kick the player using the - {{cPlayer}}:Kick() function.

-

- This hook is also called when the player respawns after death (and a respawn packet is received from - the client, meaning the player has already clicked the Respawn button). - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. There is no overridable behavior. - ]], - }, -- HOOK_PLAYER_SPAWNED -} - - - - - -- cgit v1.2.3