From b5e898a608cfa0b872828db842e31ec2d624e598 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 3 Feb 2014 21:12:44 +0000 Subject: Server now handles join messages also * Revised as well hook documentation --- MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua index 8e503658c..dc033197a 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua @@ -2,17 +2,21 @@ return { HOOK_PLAYER_DESTROYED = { - CalledWhen = "A player is about to get destroyed.", + CalledWhen = "A player object is about to be destroyed.", DefaultFnName = "OnPlayerDestroyed", -- also used as pagename Desc = [[ - This function is called when a {{cPlayer|player}} is about to get destroyed. But the player isn't already destroyed. + This function is called before a {{cPlayer|player}} is about to be destroyed. + The player has disconnected for whatever reason and is no longer in the server. + If a plugin returns true, a leave message is not broadcast, and vice versa. + However, whatever the return value, the player object is removed from memory. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" }, }, Returns = [[ - It's only for notification. Can't be returned. + If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast. + If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally. ]], }, -- HOOK_PLAYER_DESTROYED } -- cgit v1.2.3