From 0958e167e89d2b3289c01905ebb8897e6bc86c43 Mon Sep 17 00:00:00 2001 From: Julian Laubstein Date: Tue, 11 Aug 2015 22:48:55 +0200 Subject: Updated APIDump to follow the namechange --- MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua b/MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua index b10dc36f5..64bfdad5c 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua @@ -21,10 +21,10 @@ return { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." }, }, Returns = [[ - If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event. + If the plugin returns false or no value, Cuberite will call other plugins' callbacks for this event. If a plugin returns true, no other callback is called for this event.

- In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world. + In either case, Cuberite will then store the data from ChunkDesc as the chunk's contents in the world. ]], CodeExamples = { @@ -34,7 +34,7 @@ return Code = [[ function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) -- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough: - -- This is actually similar to how MCServer does its noise functions + -- This is actually similar to how Cuberite does its noise functions local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486 PseudoRandom = PseudoRandom * 8192 + PseudoRandom; PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff; -- cgit v1.2.3