From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/APIDump/Hooks/OnChat.lua | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnChat.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnChat.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua deleted file mode 100644 index a15d09cc7..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnChat.lua +++ /dev/null @@ -1,30 +0,0 @@ -return -{ - HOOK_CHAT = - { - CalledWhen = "Player sends a chat message", - DefaultFnName = "OnChat", -- also used as pagename - Desc = [[ - A plugin may implement an OnChat() function and register it as a Hook to process chat messages from - the players. The function is then called for every in-game message sent from any player. Note that - registered in-game commands are not sent through this hook. Use the - {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands. - ]], - Params = { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" }, - { Name = "Message", Type = "string", Notes = "The message" }, - }, - Returns = [[ - The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be - stopped or not. If it is false, the message is broadcast to all players in the world. If it is true, - no message is broadcast and no further action is taken.

-

- The second value is specifies the message to broadcast. This way, plugins may modify the message. If - the second value is not provided, the original message is used. - ]], - }, -- HOOK_CHAT -} - - - - -- cgit v1.2.3