From 3165458c5993a447556efbbefc5aeb4352353347 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 28 Sep 2012 20:17:29 +0000 Subject: AnvilStats: complete per-biome blocktype statistics git-svn-id: http://mc-server.googlecode.com/svn/trunk@897 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- AnvilStats/Utils.cpp | 225 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 AnvilStats/Utils.cpp (limited to 'AnvilStats/Utils.cpp') diff --git a/AnvilStats/Utils.cpp b/AnvilStats/Utils.cpp new file mode 100644 index 000000000..e6fe296e0 --- /dev/null +++ b/AnvilStats/Utils.cpp @@ -0,0 +1,225 @@ + +// Utils.cpp + +// Implements utility functions + +#include "Globals.h" +#include "Utils.h" + + + + + +const char * GetBiomeString(unsigned char a_Biome) +{ + static const char * BiomeNames[] = // Biome names, as equivalent to their index + { + "Ocean", + "Plains", + "Desert", + "Extreme Hills", + "Forest", + "Taiga", + "Swampland", + "River", + "Hell", + "Sky", + "Frozen Ocean", + "Frozen River", + "Ice Plains", + "Ice Mountains", + "Mushroom Island", + "Mushroom Island Shore", + "Beach", + "Desert Hills", + "Forest Hills", + "Taiga Hills", + "Extreme Hills Edge", + "Jungle", + "Jungle Hills", + } ; + return (a_Biome < ARRAYCOUNT(BiomeNames)) ? BiomeNames[a_Biome] : ""; +} + + + + + +const char * GetBlockTypeString(unsigned char a_BlockType) +{ + static const char * BlockTypeNames[] = // Block type names, as equivalent to their index + { + "air", + "stone", + "grass", + "dirt", + "cobblestone", + "planks", + "sapling", + "bedrock", + "water", + "stillwater", + "lava", + "stilllava", + "sand", + "gravel", + "goldore", + "ironore", + "coalore", + "log", + "leaves", + "sponge", + "glass", + "lapisore", + "lapisblock", + "dispenser", + "sandstone", + "noteblock", + "bedblock", + "poweredrail", + "detectorrail", + "stickypiston", + "cobweb", + "tallgrass", + "deadbush", + "piston", + "pistonhead", + "wool", + "pistonmovedblock", + "flower", + "rose", + "brownmushroom", + "redmushroom", + "goldblock", + "ironblock", + "doubleslab", + "slab", + "brickblock", + "tnt", + "bookcase", + "mossycobblestone", + "obsidian", + "torch", + "fire", + "mobspawner", + "woodstairs", + "chest", + "redstonedust", + "diamondore", + "diamondblock", + "workbench", + "crops", + "soil", + "furnace", + "litfurnace", + "signblock", + "wooddoorblock", + "ladder", + "tracks", + "cobblestonestairs", + "wallsign", + "lever", + "stoneplate", + "irondoorblock", + "woodplate", + "redstoneore", + "redstoneorealt", + "redstonetorchoff", + "redstonetorchon", + "button", + "snow", + "ice", + "snowblock", + "cactus", + "clayblock", + "reedblock", + "jukebox", + "fence", + "pumpkin", + "netherrack", + "soulsand", + "glowstone", + "portal", + "jack-o-lantern", + "cakeblock", + "repeateroff", + "repeateron", + "lockedchest", + "trapdoor", + "silverfishblock", + "stonebricks", + "hugebrownmushroom", + "hugeredmushroom", + "ironbars", + "glasspane", + "melon", + "pumpkinstem", + "melonstem", + "vines", + "fencegate", + "brickstairs", + "stonebrickstairs", + "mycelium", + "lilypad", + "netherbrick", + "netherbrickfence", + "netherbrickstairs", + "netherwartblock", + "enchantmenttable", + "brewingstandblock", + "cauldronblock", + "endportal", + "endportalframe", + "endstone", + "dragonegg", + "redstonelampoff", + "redstonelampon", + "woodendoubleslab", + "woodenslab", + "cocoapod", + "sandstonestairs", /* 128 */ + "Emerald Ore", + "Ender Chest", + "Tripwire Hook", + "Tripwire", + "Block of Emerald", + "Spruce Wood Stairs", + "Birch Wood Stairs", + "Jungle Wood Stairs", + "Command Block", + "Beacon", + "Cobblestone Wall", + "Flower Pot", + "Carrots", + "Potatoes", + "Wooden Button", + "Head", + } ; + + return (a_BlockType < ARRAYCOUNT(BlockTypeNames)) ? BlockTypeNames[a_BlockType] : ""; +} + + + + + +int GetNumCores(void) +{ + // Get number of cores by querying the system process affinity mask (Windows-specific) + DWORD Affinity, ProcAffinity; + GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity); + int NumCores = 0; + while (Affinity > 0) + { + if ((Affinity & 1) == 1) + { + ++NumCores; + } + Affinity >>= 1; + } // while (Affinity > 0) + return NumCores; +} + + + + -- cgit v1.2.3