From f13a14d2cf4a7858c22fe003acff6753d0d50ba1 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 19 Jan 2014 08:52:45 -0800 Subject: Switched EnchantmentSerilizer to namespace --- src/Enchantments.h | 11 ++++++++--- src/Protocol/Protocol132.cpp | 4 ++-- src/Protocol/Protocol17x.cpp | 4 ++-- src/WorldStorage/EnchantmentSerializer.cpp | 5 +++-- src/WorldStorage/EnchantmentSerializer.h | 12 ++++++------ src/WorldStorage/NBTChunkSerializer.cpp | 2 +- src/WorldStorage/WSSAnvil.cpp | 2 +- 7 files changed, 23 insertions(+), 17 deletions(-) diff --git a/src/Enchantments.h b/src/Enchantments.h index 0f23f8657..e984df92e 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -8,6 +8,7 @@ #pragma once +#include "WorldStorage/EnchantmentSerializer.h" @@ -20,7 +21,6 @@ class cParsedNBT; -// tolua_begin /** Class that stores item enchantments or stored-enchantments The enchantments may be serialized to a stringspec and read back from such stringspec. @@ -29,11 +29,12 @@ mapping each enchantment's id onto its level. ID may be either a number or the e Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ +// tolua_begin class cEnchantments { -friend class cEnchantmentSerializer; public: /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + enum { enchProtection = 0, @@ -97,7 +98,11 @@ public: /// Returns true if a_Other doesn't contain exactly the same enchantments and levels bool operator !=(const cEnchantments & a_Other) const; - + /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") + friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); + + /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) + friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); protected: /// Maps enchantment ID -> enchantment level diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 501a8474e..b4ca37d37 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -764,7 +764,7 @@ void cProtocol132::WriteItem(const cItem & a_Item) // Send the enchantments: cFastNBTWriter Writer; const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - cEnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); Writer.Finish(); AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); @@ -850,7 +850,7 @@ int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) ) ) { - cEnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); } } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 44db659a5..c64441a1e 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1697,7 +1697,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) ) ) { - cEnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); } else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag { @@ -1782,7 +1782,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) if (!a_Item.m_Enchantments.IsEmpty()) { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - cEnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName); } if (!a_Item.IsBothNameAndLoreEmpty()) { diff --git a/src/WorldStorage/EnchantmentSerializer.cpp b/src/WorldStorage/EnchantmentSerializer.cpp index a481f1682..56072207f 100644 --- a/src/WorldStorage/EnchantmentSerializer.cpp +++ b/src/WorldStorage/EnchantmentSerializer.cpp @@ -2,9 +2,10 @@ #include "Globals.h" #include "EnchantmentSerializer.h" +#include "Enchantments.h" #include "FastNBT.h" -void cEnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName) +void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName) { // Write the enchantments into the specified NBT writer // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments") @@ -24,7 +25,7 @@ void cEnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantme -void cEnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx) +void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx) { // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments) diff --git a/src/WorldStorage/EnchantmentSerializer.h b/src/WorldStorage/EnchantmentSerializer.h index d616b0f62..9ed362900 100644 --- a/src/WorldStorage/EnchantmentSerializer.h +++ b/src/WorldStorage/EnchantmentSerializer.h @@ -1,17 +1,17 @@ #pragma once -#include "Enchantments.h" +class cEnchantments; +class cFastNBTWriter; +class cParsedNBT; -class cEnchantmentSerializer +namespace EnchantmentSerializer { -public: - /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") - static void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); + void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) - static void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); + void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); }; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 51e1a8d1b..91cc6b06d 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -92,7 +92,7 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; m_Writer.BeginCompound("tag"); - cEnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, m_Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, m_Writer, TagName); m_Writer.EndCompound(); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 702b809fb..25661de76 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -640,7 +640,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ int EnchTag = a_NBT.FindChildByName(TagTag, EnchName); if (EnchTag > 0) { - cEnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag); + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag); } return true; -- cgit v1.2.3