From c85acd4ece4c35bd58de21f2faf0522a7fa4925d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 9 Aug 2013 15:15:56 +0200 Subject: Renamed Plugin_NewLua to PluginLua. --- VC2008/MCServer.vcproj | 4 +- source/AllToLua.pkg | 2 +- source/Bindings.cpp | 2 +- source/LuaWindow.cpp | 2 +- source/ManualBindings.cpp | 3 +- source/PluginLua.cpp | 998 ++++++++++++++++++++++++++++++++++++++++++++++ source/PluginLua.h | 143 +++++++ source/PluginManager.cpp | 2 +- source/Plugin_NewLua.cpp | 994 --------------------------------------------- source/Plugin_NewLua.h | 135 ------- 10 files changed, 1148 insertions(+), 1137 deletions(-) create mode 100644 source/PluginLua.cpp create mode 100644 source/PluginLua.h delete mode 100644 source/Plugin_NewLua.cpp delete mode 100644 source/Plugin_NewLua.h diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index ad2580312..b39cf2769 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -1522,11 +1522,11 @@ > rfind(".lua") == AString::npos) + { + continue; + } + AString Path = PluginPath + *itr; + if (!m_LuaState.LoadFile(Path)) + { + m_LuaState.Close(); + return false; + } + } // for itr - Files[] + + // Call intialize function + bool res = false; + if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) + { + LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); + m_LuaState.Close(); + return false; + } + + if (!res) + { + LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); + m_LuaState.Close(); + return false; + } + + return true; +} + + + + + +void cPlugin_NewLua::OnDisable(void) +{ + cCSLock Lock(m_CriticalSection); + if (!m_LuaState.HasFunction("OnDisable")) + { + return; + } + m_LuaState.Call("OnDisable"); +} + + + + + +void cPlugin_NewLua::Tick(float a_Dt) +{ + cCSLock Lock(m_CriticalSection); + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TICK), a_Dt); +} + + + + + +bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnChat(cPlayer * a_Player, AString & a_Message) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHAT), a_Player, a_Message, cLuaState::Return, res, a_Message); + return res; +} + + + + + +bool cPlugin_NewLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_AVAILABLE), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATED), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATING), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADED), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADING), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_COLLECTING_PICKUP), a_Player, a_Pickup, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CRAFTING_NO_RECIPE), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_DISCONNECT), a_Player, a_Reason, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND), a_Player, a_Split, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODED); + switch (a_Source) + { + case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; + case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break; + case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherSkullBlack: + case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + default: + { + ASSERT(!"Unhandled ExplosionSource"); + return false; + } + } + return res; +} + + + + + +bool cPlugin_NewLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODING); + switch (a_Source) + { + case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherSkullBlack: + case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + default: + { + ASSERT(!"Unhandled ExplosionSource"); + return false; + } + } + return res; +} + + + + + +bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HANDSHAKE), a_Client, a_Username, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_KILLING), &a_Victim, a_Killer, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_LOGIN), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BREAKING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BROKEN_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerEating(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_EATING), &a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerJoined(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_JOINED), &a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_LEFT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerMoved(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_MOVING), &a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY), &a_Player, &a_Entity, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerShooting(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SHOOTING), &a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerSpawned(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SPAWNED), &a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerTossingItem(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_TOSSING_ITEM), &a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_POST_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PRE_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_ENTITY), &a_World, &a_Entity, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_MONSTER), &a_World, &a_Monster, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_ENTITY), &a_World, &a_Entity, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_MONSTER), &a_World, &a_Monster, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TAKE_DAMAGE), &a_Receiver, &a_TDI, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnUpdatedSign( + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, + cPlayer * a_Player +) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATED_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnUpdatingSign( + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, + AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, + cPlayer * a_Player +) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATING_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); + return res; +} + + + + + +bool cPlugin_NewLua::OnWeatherChanged(cWorld & a_World) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED), &a_World, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + int NewWeather = a_NewWeather; + m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGING), &a_World, a_NewWeather, cLuaState::Return, res, NewWeather); + a_NewWeather = (eWeather)NewWeather; + return res; +} + + + + + +bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) +{ + ASSERT(!a_Split.empty()); + CommandMap::iterator cmd = m_Commands.find(a_Split[0]); + if (cmd == m_Commands.end()) + { + LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); + return false; + } + + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) +{ + ASSERT(!a_Split.empty()); + CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); + if (cmd == m_ConsoleCommands.end()) + { + LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", + a_Split[0].c_str(), GetName().c_str() + ); + return false; + } + + cCSLock Lock(m_CriticalSection); + bool res = false; + AString str; + m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str); + if (res && !str.empty()) + { + a_Output.Out(str); + } + return res; +} + + + + + +void cPlugin_NewLua::ClearCommands(void) +{ + cCSLock Lock(m_CriticalSection); + + // Unreference the bound functions so that Lua can GC them + if (m_LuaState != NULL) + { + for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) + { + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); + } + } + m_Commands.clear(); +} + + + + + +void cPlugin_NewLua::ClearConsoleCommands(void) +{ + cCSLock Lock(m_CriticalSection); + + // Unreference the bound functions so that Lua can GC them + if (m_LuaState != NULL) + { + for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) + { + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); + } + } + m_ConsoleCommands.clear(); +} + + + + + +bool cPlugin_NewLua::CanAddHook(cPluginManager::PluginHook a_Hook) +{ + const char * FnName = GetHookFnName(a_Hook); + if (FnName == NULL) + { + // Unknown hook ID + LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook); + return false; + } + + // Check if the function is available + if (m_LuaState.HasFunction(FnName)) + { + return true; + } + + LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", + GetName().c_str(), a_Hook, FnName + ); + + // Lua stacktrace: + LOGWARNING("Stack trace:"); + lua_Debug entry; + int depth = 0; + while (lua_getstack(m_LuaState, depth, &entry)) + { + int status = lua_getinfo(m_LuaState, "Sln", &entry); + assert(status); + + LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); + depth++; + } + LOGWARNING("Stack trace end"); + + return false; +} + + + + + +const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook) +{ + switch (a_Hook) + { + case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; + case cPluginManager::HOOK_CHAT: return "OnChat"; + case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; + case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; + case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; + case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; + case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; + case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; + case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; + case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; + case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; + case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; + case cPluginManager::HOOK_KILLING: return "OnKilling"; + case cPluginManager::HOOK_LOGIN: return "OnLogin"; + case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; + case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; + case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; + case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; + case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; + case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; + case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; + case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; + case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; + case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; + case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; + case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; + case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; + case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; + case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; + case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; + case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; + case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; + case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; + case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; + case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; + case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; + case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; + case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; + case cPluginManager::HOOK_TICK: return "OnTick"; + case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; + case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; + case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; + case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; + default: return NULL; + } // switch (a_Hook) +} + + + + + +AString cPlugin_NewLua::HandleWebRequest(const HTTPRequest * a_Request ) +{ + cCSLock Lock(m_CriticalSection); + std::string RetVal = ""; + + std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request); + std::string SafeTabName = TabName.second; + if (SafeTabName.empty()) + { + return ""; + } + + sWebPluginTab * Tab = 0; + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) + { + if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr + { + Tab = *itr; + break; + } + } + + if (Tab != NULL) + { + AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str()); + if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents)) + { + return "Lua encountered error while processing the page request"; + } + + RetVal += Contents; + } + + return RetVal; +} + + + + + +bool cPlugin_NewLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference) +{ + cCSLock Lock(m_CriticalSection); + if (a_LuaState != m_LuaState) + { + LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!"); + return false; + } + sWebPluginTab * Tab = new sWebPluginTab(); + Tab->Title = a_Title; + Tab->SafeTitle = SafeString(a_Title); + + Tab->UserData = a_FunctionReference; + + GetTabs().push_back(Tab); + return true; +} + + + + + +void cPlugin_NewLua::BindCommand(const AString & a_Command, int a_FnRef) +{ + ASSERT(m_Commands.find(a_Command) == m_Commands.end()); + m_Commands[a_Command] = a_FnRef; +} + + + + + +void cPlugin_NewLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) +{ + ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); + m_ConsoleCommands[a_Command] = a_FnRef; +} + + + + + +void cPlugin_NewLua::Unreference(int a_LuaRef) +{ + cCSLock Lock(m_CriticalSection); + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); +} + + + + + +bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) +{ + ASSERT(a_FnRef != LUA_REFNIL); + + cCSLock Lock(m_CriticalSection); + bool res; + m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); + return res; +} + + + + + +void cPlugin_NewLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) +{ + ASSERT(a_FnRef != LUA_REFNIL); + + cCSLock Lock(m_CriticalSection); + m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); +} + + + + diff --git a/source/PluginLua.h b/source/PluginLua.h new file mode 100644 index 000000000..5c0ff3f0d --- /dev/null +++ b/source/PluginLua.h @@ -0,0 +1,143 @@ + +// PluginLua.h + +// Declares the cPluginLua class representing a plugin written in Lua + + + + + +#pragma once + +#include "Plugin.h" +#include "WebPlugin.h" +#include "LuaState.h" + +// Names for the global variables through which the plugin is identified in its LuaState +#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName" +#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance" + + + + +// fwd: UI/Window.h +class cWindow; + + + + + +// tolua_begin +class cPlugin_NewLua : + public cPlugin, + public cWebPlugin +{ +public: + // tolua_end + + cPlugin_NewLua( const AString & a_PluginDirectory ); + ~cPlugin_NewLua(); + + virtual void OnDisable(void) override; + virtual bool Initialize(void) override; + + virtual void Tick(float a_Dt) override; + + virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; + virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; + virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; + virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; + virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; + virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; + virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; + virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; + virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; + virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; + virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; + virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerEating (cPlayer & a_Player) override; + virtual bool OnPlayerJoined (cPlayer & a_Player) override; + virtual bool OnPlayerMoved (cPlayer & a_Player) override; + virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; + virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override; + virtual bool OnPlayerShooting (cPlayer & a_Player) override; + virtual bool OnPlayerSpawned (cPlayer & a_Player) override; + virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; + virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; + virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; + virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; + virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override; + virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; + virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnWeatherChanged (cWorld & a_World) override; + virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; + + virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; + + virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; + + virtual void ClearCommands(void) override; + + virtual void ClearConsoleCommands(void) override; + + virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override; + + // cWebPlugin override + virtual const AString GetWebTitle(void) const {return GetName(); } + + // cWebPlugin and WebAdmin stuff + virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; + bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << + + /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. + void BindCommand(const AString & a_Command, int a_FnRef); + + /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. + void BindConsoleCommand(const AString & a_Command, int a_FnRef); + + cLuaState & GetLuaState(void) { return m_LuaState; } + + cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; } + + /// Removes a previously referenced object (luaL_unref()) + void Unreference(int a_LuaRef); + + /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true + bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); + + /// Calls the plugin-specified "cLuaWindow slot changed" callback. + void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); + +protected: + cCriticalSection m_CriticalSection; + cLuaState m_LuaState; + + /// Maps command name into Lua function reference + typedef std::map CommandMap; + + CommandMap m_Commands; + CommandMap m_ConsoleCommands; + + /// Returns the name of Lua function that should handle the specified hook + const char * GetHookFnName(cPluginManager::PluginHook a_Hook); +} ; // tolua_export + + + + diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index 44e47733c..27ace86b9 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -3,7 +3,7 @@ #include "PluginManager.h" #include "Plugin.h" -#include "Plugin_NewLua.h" +#include "PluginLua.h" #include "WebAdmin.h" #include "Item.h" #include "Root.h" diff --git a/source/Plugin_NewLua.cpp b/source/Plugin_NewLua.cpp deleted file mode 100644 index 051e868cf..000000000 --- a/source/Plugin_NewLua.cpp +++ /dev/null @@ -1,994 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#define LUA_USE_POSIX -#include "Plugin_NewLua.h" -#include "CommandOutput.h" - -extern "C" -{ - #include "lualib.h" -} - -#include "tolua++.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cPlugin_NewLua: - -cPlugin_NewLua::cPlugin_NewLua(const AString & a_PluginDirectory) : - cPlugin(a_PluginDirectory), - m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str())) -{ -} - - - - - -cPlugin_NewLua::~cPlugin_NewLua() -{ - cCSLock Lock(m_CriticalSection); - m_LuaState.Close(); -} - - - - - -bool cPlugin_NewLua::Initialize(void) -{ - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) - { - m_LuaState.Create(); - - // Inject the identification global variables into the state: - lua_pushlightuserdata(m_LuaState, this); - lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); - lua_pushstring(m_LuaState, GetName().c_str()); - lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); - } - - std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/"; - - // Load all files for this plugin, and execute them - AStringList Files = GetDirectoryContents(PluginPath.c_str()); - for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) - { - if (itr->rfind(".lua") == AString::npos) - { - continue; - } - AString Path = PluginPath + *itr; - if (!m_LuaState.LoadFile(Path)) - { - m_LuaState.Close(); - return false; - } - } // for itr - Files[] - - // Call intialize function - bool res = false; - if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) - { - LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); - m_LuaState.Close(); - return false; - } - - if (!res) - { - LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); - m_LuaState.Close(); - return false; - } - - return true; -} - - - - - -void cPlugin_NewLua::OnDisable(void) -{ - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.HasFunction("OnDisable")) - { - return; - } - m_LuaState.Call("OnDisable"); -} - - - - - -void cPlugin_NewLua::Tick(float a_Dt) -{ - cCSLock Lock(m_CriticalSection); - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TICK), a_Dt); -} - - - - - -bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnChat(cPlayer * a_Player, AString & a_Message) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHAT), a_Player, a_Message, cLuaState::Return, res, a_Message); - return res; -} - - - - - -bool cPlugin_NewLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_AVAILABLE), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATED), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATING), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADED), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADING), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_COLLECTING_PICKUP), a_Player, a_Pickup, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CRAFTING_NO_RECIPE), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_DISCONNECT), a_Player, a_Reason, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND), a_Player, a_Split, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODED); - switch (a_Source) - { - case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; - case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break; - case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } - } - return res; -} - - - - - -bool cPlugin_NewLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODING); - switch (a_Source) - { - case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } - } - return res; -} - - - - - -bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HANDSHAKE), a_Client, a_Username, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_KILLING), &a_Victim, a_Killer, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_LOGIN), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BREAKING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BROKEN_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerEating(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_EATING), &a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerJoined(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_JOINED), &a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_LEFT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerMoved(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_MOVING), &a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY), &a_Player, &a_Entity, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerShooting(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SHOOTING), &a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerSpawned(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SPAWNED), &a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerTossingItem(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_TOSSING_ITEM), &a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_POST_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PRE_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_ENTITY), &a_World, &a_Entity, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_MONSTER), &a_World, &a_Monster, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_ENTITY), &a_World, &a_Entity, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_MONSTER), &a_World, &a_Monster, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TAKE_DAMAGE), &a_Receiver, &a_TDI, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnUpdatedSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, - cPlayer * a_Player -) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATED_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnUpdatingSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, - AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, - cPlayer * a_Player -) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATING_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); - return res; -} - - - - - -bool cPlugin_NewLua::OnWeatherChanged(cWorld & a_World) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED), &a_World, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - int NewWeather = a_NewWeather; - m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGING), &a_World, a_NewWeather, cLuaState::Return, res, NewWeather); - a_NewWeather = (eWeather)NewWeather; - return res; -} - - - - - -bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) -{ - ASSERT(!a_Split.empty()); - CommandMap::iterator cmd = m_Commands.find(a_Split[0]); - if (cmd == m_Commands.end()) - { - LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); - return false; - } - - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) -{ - ASSERT(!a_Split.empty()); - CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); - if (cmd == m_ConsoleCommands.end()) - { - LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", - a_Split[0].c_str(), GetName().c_str() - ); - return false; - } - - cCSLock Lock(m_CriticalSection); - bool res = false; - AString str; - m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str); - if (res && !str.empty()) - { - a_Output.Out(str); - } - return res; -} - - - - - -void cPlugin_NewLua::ClearCommands(void) -{ - cCSLock Lock(m_CriticalSection); - - // Unreference the bound functions so that Lua can GC them - if (m_LuaState != NULL) - { - for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) - { - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); - } - } - m_Commands.clear(); -} - - - - - -void cPlugin_NewLua::ClearConsoleCommands(void) -{ - cCSLock Lock(m_CriticalSection); - - // Unreference the bound functions so that Lua can GC them - if (m_LuaState != NULL) - { - for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) - { - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); - } - } - m_ConsoleCommands.clear(); -} - - - - - -bool cPlugin_NewLua::CanAddHook(cPluginManager::PluginHook a_Hook) -{ - const char * FnName = GetHookFnName(a_Hook); - if (FnName == NULL) - { - // Unknown hook ID - LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook); - return false; - } - - // Check if the function is available - if (m_LuaState.HasFunction(FnName)) - { - return true; - } - - LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", - GetName().c_str(), a_Hook, FnName - ); - - // Lua stacktrace: - LOGWARNING("Stack trace:"); - lua_Debug entry; - int depth = 0; - while (lua_getstack(m_LuaState, depth, &entry)) - { - int status = lua_getinfo(m_LuaState, "Sln", &entry); - assert(status); - - LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); - depth++; - } - LOGWARNING("Stack trace end"); - - return false; -} - - - - - -const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook) -{ - switch (a_Hook) - { - case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; - case cPluginManager::HOOK_CHAT: return "OnChat"; - case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; - case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; - case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; - case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; - case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; - case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; - case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; - case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; - case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; - case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; - case cPluginManager::HOOK_KILLING: return "OnKilling"; - case cPluginManager::HOOK_LOGIN: return "OnLogin"; - case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; - case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; - case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; - case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; - case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; - case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; - case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; - case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; - case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; - case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; - case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; - case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; - case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; - case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; - case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; - case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; - case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; - case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; - case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; - case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; - case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; - case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; - case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; - case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; - case cPluginManager::HOOK_TICK: return "OnTick"; - case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; - case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; - case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; - case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; - default: return NULL; - } // switch (a_Hook) -} - - - - - -AString cPlugin_NewLua::HandleWebRequest(const HTTPRequest * a_Request ) -{ - cCSLock Lock(m_CriticalSection); - std::string RetVal = ""; - - std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request); - std::string SafeTabName = TabName.second; - if (SafeTabName.empty()) - { - return ""; - } - - sWebPluginTab * Tab = 0; - for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) - { - if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr - { - Tab = *itr; - break; - } - } - - if (Tab != NULL) - { - AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str()); - if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents)) - { - return "Lua encountered error while processing the page request"; - } - - RetVal += Contents; - } - - return RetVal; -} - - - - - -bool cPlugin_NewLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference) -{ - cCSLock Lock(m_CriticalSection); - if (a_LuaState != m_LuaState) - { - LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!"); - return false; - } - sWebPluginTab * Tab = new sWebPluginTab(); - Tab->Title = a_Title; - Tab->SafeTitle = SafeString(a_Title); - - Tab->UserData = a_FunctionReference; - - GetTabs().push_back(Tab); - return true; -} - - - - - -void cPlugin_NewLua::BindCommand(const AString & a_Command, int a_FnRef) -{ - ASSERT(m_Commands.find(a_Command) == m_Commands.end()); - m_Commands[a_Command] = a_FnRef; -} - - - - - -void cPlugin_NewLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) -{ - ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); - m_ConsoleCommands[a_Command] = a_FnRef; -} - - - - - -void cPlugin_NewLua::Unreference(int a_LuaRef) -{ - cCSLock Lock(m_CriticalSection); - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); -} - - - - - -bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) -{ - ASSERT(a_FnRef != LUA_REFNIL); - - cCSLock Lock(m_CriticalSection); - bool res; - m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); - return res; -} - - - - - -void cPlugin_NewLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) -{ - ASSERT(a_FnRef != LUA_REFNIL); - - cCSLock Lock(m_CriticalSection); - m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); -} - - - - diff --git a/source/Plugin_NewLua.h b/source/Plugin_NewLua.h deleted file mode 100644 index dc9546c8b..000000000 --- a/source/Plugin_NewLua.h +++ /dev/null @@ -1,135 +0,0 @@ - -#pragma once - -#include "Plugin.h" -#include "WebPlugin.h" -#include "LuaState.h" - -// Names for the global variables through which the plugin is identified in its LuaState -#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName" -#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance" - - - - -// fwd: UI/Window.h -class cWindow; - - - - - -// tolua_begin -class cPlugin_NewLua : - public cPlugin, - public cWebPlugin -{ -public: - // tolua_end - - cPlugin_NewLua( const AString & a_PluginDirectory ); - ~cPlugin_NewLua(); - - virtual void OnDisable(void) override; - virtual bool Initialize(void) override; - - virtual void Tick(float a_Dt) override; - - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; - virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; - virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; - virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; - virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; - virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerEating (cPlayer & a_Player) override; - virtual bool OnPlayerJoined (cPlayer & a_Player) override; - virtual bool OnPlayerMoved (cPlayer & a_Player) override; - virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; - virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override; - virtual bool OnPlayerShooting (cPlayer & a_Player) override; - virtual bool OnPlayerSpawned (cPlayer & a_Player) override; - virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; - virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; - virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; - virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; - virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override; - virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnWeatherChanged (cWorld & a_World) override; - virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; - - virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; - - virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; - - virtual void ClearCommands(void) override; - - virtual void ClearConsoleCommands(void) override; - - virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override; - - // cWebPlugin override - virtual const AString GetWebTitle(void) const {return GetName(); } - - // cWebPlugin and WebAdmin stuff - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; - bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << - - /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. - void BindCommand(const AString & a_Command, int a_FnRef); - - /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. - void BindConsoleCommand(const AString & a_Command, int a_FnRef); - - cLuaState & GetLuaState(void) { return m_LuaState; } - - cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; } - - /// Removes a previously referenced object (luaL_unref()) - void Unreference(int a_LuaRef); - - /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true - bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); - - /// Calls the plugin-specified "cLuaWindow slot changed" callback. - void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); - -protected: - cCriticalSection m_CriticalSection; - cLuaState m_LuaState; - - /// Maps command name into Lua function reference - typedef std::map CommandMap; - - CommandMap m_Commands; - CommandMap m_ConsoleCommands; - - /// Returns the name of Lua function that should handle the specified hook - const char * GetHookFnName(cPluginManager::PluginHook a_Hook); -} ; // tolua_export - - - - -- cgit v1.2.3