From bf3229867bc6a7d531fcb43c6519a951b043a732 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 26 Jun 2014 17:26:47 +0200 Subject: Add comment. --- src/Entities/ArrowEntity.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 6d74b387a..712ae3879 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -134,6 +134,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest) { if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest)) { + // The arrow won't added to the inventory, when the player is creative if (!a_Dest->IsGameModeCreative()) { int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); -- cgit v1.2.3