From ba4eae2d161ef7bf47f533f33198242e2bde4eb1 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Dec 2013 15:36:20 +0000 Subject: Implemented xoft's suggestions --- src/Simulator/RedstoneSimulator.cpp | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index e5a3fd735..77301aafa 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -420,6 +420,18 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl { 0,-1, -1}, /* Wires one lower, surrounding self stop */ } ; + static const struct // Define which directions the wire will check for repeater prescence + { + int x, y, z; + } gSideCoords[] = + { + { 1, 0, 0 }, + {-1, 0, 0 }, + { 0, 0, 1 }, + { 0, 0,-1 }, + { 0, 1, 0 }, + }; + // Check to see if directly beside a power source if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { @@ -490,13 +502,14 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire { - for (size_t i = 0; i < 3; i++) // Look for repeaters immediately surrounding self and try to power them + for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them { - if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) + if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) { - SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); } } + // Wire still powered, power blocks beneath SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); -- cgit v1.2.3