From 8e153f6689880da1380af1bf9d858d1d3a8461bb Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 20 Aug 2013 23:17:49 +0100 Subject: Fixed longstanding issue with slabs Fixes FS#298 --- source/Blocks/BlockSlab.h | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/source/Blocks/BlockSlab.h b/source/Blocks/BlockSlab.h index f34f42bae..dd80da27e 100644 --- a/source/Blocks/BlockSlab.h +++ b/source/Blocks/BlockSlab.h @@ -35,7 +35,18 @@ public: NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07); switch (a_BlockFace) { - case BLOCK_FACE_TOP: a_BlockMeta = Meta & 0x7; break; // Always bottom half of the slab when placing on top of something + case BLOCK_FACE_TOP: + { + if (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_STONE_SLAB) + { + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_DOUBLE_STONE_SLAB, Meta); + a_BlockType = E_BLOCK_AIR; + } + else + { + a_BlockMeta = Meta & 0x7; break; // Always bottom half of the slab when placing on top of something + } + } case BLOCK_FACE_BOTTOM: a_BlockMeta = Meta | 0x8; break; // Always top half of the slab when placing on bottom of something case BLOCK_FACE_EAST: case BLOCK_FACE_NORTH: -- cgit v1.2.3