From 6d938c0e3fcad682e06d5ec4302f89427495c7a2 Mon Sep 17 00:00:00 2001 From: Mat Date: Wed, 15 Jan 2020 23:54:48 +0200 Subject: Blocks are usable in adventure mode (#4464) --- src/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index b2e8c893f..49a882c77 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1453,7 +1453,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); bool Placeable = ItemHandler->IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); - bool BlockUsable = BlockHandler->IsUseable() && !m_Player->IsGameModeAdventure() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); + bool BlockUsable = BlockHandler->IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); if (BlockUsable && !(m_Player->IsCrouched() && !HeldItem.IsEmpty())) { -- cgit v1.2.3