From 30924db5081f8c2322c1de81e6ff34cfe491aeee Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 11 Jun 2013 09:55:46 +0000 Subject: ProtectionAreas: Moved all strings sent to players to a separate language file git-svn-id: http://mc-server.googlecode.com/svn/trunk@1579 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- .../Plugins/ProtectionAreas/CommandHandlers.lua | 79 +++++++++++----------- MCServer/Plugins/ProtectionAreas/CurrentLng.lua | 48 +++++++++++++ MCServer/Plugins/ProtectionAreas/HookHandlers.lua | 8 +-- 3 files changed, 90 insertions(+), 45 deletions(-) diff --git a/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua b/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua index bb7da77a9..b943df060 100644 --- a/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua +++ b/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua @@ -21,19 +21,19 @@ end function HandleAddArea(a_Split, a_Player) -- Command syntax: ProtAdd username1 [username2] [username3] ... if (#a_Split < 2) then - a_Player:SendMessage("Not enough parameters. Expected a list of usernames."); + a_Player:SendMessage(g_Msgs.ErrExpectedListOfUsernames); return true; end -- Get the cuboid that the player had selected local CmdState = GetCommandStateForPlayer(a_Player); if (CmdState == nil) then - a_Player:SendMessage("Cannot add area, internal plugin error (CmdState == nil)"); + a_Player:SendMessage(g_Msgs.ErrCmdStateNilAddArea); return true; end local Cuboid = CmdState:GetCurrentCuboid(); if (Cuboid == nil) then - a_Player:SendMessage("Cannot add area, no area has been selected. Use a ProtWand lclk / rclk to select area first"); + a_Player:SendMessage(g_Msgs.ErrNoAreaWanded); return true; end @@ -45,7 +45,7 @@ function HandleAddArea(a_Split, a_Player) -- Add the area to the storage local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); - a_Player:SendMessage("Area added, ID " .. AreaID); + a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID)); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); @@ -60,7 +60,7 @@ end function HandleAddAreaCoords(a_Split, a_Player) -- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ... if (#a_Split < 6) then - a_Player:SendMessage("Not enough parameters. Expected coords and a list of usernames."); + a_Player:SendMessage(g_Msgs.ErrExpectedCoordsUsernames); return true; end @@ -68,7 +68,7 @@ function HandleAddAreaCoords(a_Split, a_Player) local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]); local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]); if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then - a_Player:SendMessage("Cannot parse coords."); + a_Player:SendMessage(g_Msgs.ErrParseCoords); return true; end local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1); @@ -82,7 +82,7 @@ function HandleAddAreaCoords(a_Split, a_Player) -- Add the area to the storage local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); - a_Player:SendMessage("Area added, ID = " .. AreaID); + a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID)); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); @@ -97,7 +97,7 @@ end function HandleAddAreaUser(a_Split, a_Player) -- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ... if (#a_Split < 3) then - a_Player:SendMessage("Not enough parameters. Expected and a list of usernames."); + a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUsernames); return true; end @@ -112,13 +112,13 @@ function HandleAddAreaUser(a_Split, a_Player) tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames)) ) then LOGWARNING("g_Storage:AddAreaUsers failed"); - a_Player:SendMessage("Cannot add users, DB failure"); + a_Player:SendMessage(g_Msgs.ErrDBFailAddUsers); return true; end if (#AllowedNames == 0) then - a_Player:SendMessage("All the specified users were already allowed."); + a_Player:SendMessage(g_Msgs.AllUsersAlreadyAllowed); else - a_Player:SendMessage("Users added: " .. table.concat(AllowedNames, ", ")); + a_Player:SendMessage(string.format(g_Msgs.UsersAdded, table.concat(AllowedNames, ", "))); end -- Reload all currently logged in players @@ -134,20 +134,21 @@ end function HandleDelArea(a_Split, a_Player) -- Command syntax: ProtDelArea AreaID if (#a_Split ~= 2) then - a_Player:SendMessage("Parameter mismatch. Expected ."); + a_Player:SendMessage(g_Msgs.ErrExpectedAreaID); return true; end -- Parse the AreaID local AreaID = tonumber(a_Split[2]); if (AreaID == nil) then - a_Player:SendMessage("Cannot parse ."); + a_Player:SendMessage(g_Msgs.ErrParseAreaID); return true; end -- Delete the area g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID); + a_Player:SendMessage(string.format(g_Msgs.AreaDeleted, AreaID)); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); @@ -161,9 +162,9 @@ end function HandleGiveWand(a_Split, a_Player) local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem()); if (NumGiven == 1) then - a_Player:SendMessage("Wand given"); + a_Player:SendMessage(g_Msgs.WandGiven); else - a_Player:SendMessage("Cannot give wand, no space in your inventory"); + a_Player:SendMessage(g_Msgs.ErrNoSpaceForWand); end return true; end @@ -180,12 +181,12 @@ function HandleListAreas(a_Split, a_Player) -- Get the last "wanded" coord local CmdState = GetCommandStateForPlayer(a_Player); if (CmdState == nil) then - a_Player:SendMessage("Cannot list area, internal plugin error (CmdState == nil)"); + a_Player:SendMessage(g_Msgs.ErrCmdStateNilListAreas); return true; end x, z = CmdState:GetLastCoords(); if ((x == nil) or (z == nil)) then - a_Player:SendMessage("Cannot list areas, no query point has been selected. Use a ProtWand lclk / rclk to select a point first"); + a_Player:SendMessage(g_Msgs.ErrListNotWanded); return true; end elseif (#a_Split == 3) then @@ -193,36 +194,34 @@ function HandleListAreas(a_Split, a_Player) x = tonumber(a_Split[2]); z = tonumber(a_Split[3]); if ((x == nil) or (z == nil)) then - a_Player:SendMessage("Cannot list areas, cannot parse coords in params"); + a_Player:SendMessage(g_Msgs.ErrParseCoordsListAreas); return true; end else -- Wrong number of params, report back to the user - a_Player:SendMessage("Cannot list areas, syntax error. Expected either no params or ."); + a_Player:SendMessage(g_Msgs.ErrSyntaxErrorListAreas); return true; end - a_Player:SendMessage("Listing protection areas intersecting block column {" .. x .. ", " .. z .. "}:"); + a_Player:SendMessage(string.format(g_Msgs.ListAreasHeader, x, z)); -- List areas intersecting the coords local PlayerName = a_Player:GetName(); local WorldName = a_Player:GetWorld():GetName(); g_Storage:ForEachArea(x, z, WorldName, function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName) - local Coords = AreaID .. ": {" .. - MinX .. ", " .. MinZ .. "} - {" .. - MaxX .. ", " .. MaxZ .. "} "; + local Coords = string.format("%s: {%d, %d} - {%d, %d} ", AreaID, MinX, MinZ, MaxX, MaxZ); local Allowance; if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then - Allowance = "Allowed"; + Allowance = g_Msgs.AreaAllowed; else - Allowance = "NOT allowed"; + Allowance = g_Msgs.AreaNotAllowed; end - a_Player:SendMessage(" " .. Coords .. Allowance .. ", Created by " .. CreatorName); + a_Player:SendMessage(string.format(g_Msgs.ListAreasRow, Coords, Allowance, CreatorName)); end ); - a_Player:SendMessage("Area list finished"); + a_Player:SendMessage(g_Msgs.ListAreasFooter); return true; end @@ -233,7 +232,7 @@ end function HandleListUsers(a_Split, a_Player) -- Command syntax: ProtListUsers AreaID if (#a_Split ~= 2) then - a_Player:SendMessage("Expected AreaID as a parameter"); + a_Player:SendMessage(g_Msgs.ErrExpectedAreaID); end -- Get the general info about the area @@ -241,29 +240,24 @@ function HandleListUsers(a_Split, a_Player) local WorldName = a_Player:GetWorld():GetName(); local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName); if (MinX == nil) then - a_Player:SendMessage("No such area: " .. AreaID); + a_Player:SendMessage(string.format(g_Msgs.ErrNoSuchArea, AreaID)); return true; end -- Send the header - a_Player:SendMessage( - "Area ID " .. AreaID .. ": {" .. - MinX .. ", " .. MinZ .. "} - {" .. - MaxX .. ", " .. MaxZ .. "} " .. - "Created by " .. CreatorName .. "; allowed users:" - ); + a_Player:SendMessage(string.format(g_Msgs.ListUsersHeader, AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)); -- List and count the allowed users local NumUsers = 0; g_Storage:ForEachUserInArea(AreaID, WorldName, function(UserName) - a_Player:SendMessage(" " .. UserName); + a_Player:SendMessage(string.format(g_Msgs.ListUsersRow, UserName)); NumUsers = NumUsers + 1; end ); -- Send the footer - a_Player:SendMessage("End of area " .. AreaID .. " user list, total " .. NumUsers .. " users"); + a_Player:SendMessage(string.format(g_Msgs.ListUsersFooter, AreaID, NumUsers)); return true; end @@ -275,14 +269,14 @@ end function HandleRemoveUser(a_Split, a_Player) -- Command syntax: ProtRemUser AreaID UserName if (#a_Split ~= 3) then - a_Player:SendMessage("Parameter mismatch. Expected ."); + a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUserName); return true; end -- Parse the AreaID local AreaID = tonumber(a_Split[2]); if (AreaID == nil) then - a_Player:SendMessage("Cannot parse ."); + a_Player:SendMessage(g_Msgs.ErrParseAreaID); return true; end @@ -291,7 +285,7 @@ function HandleRemoveUser(a_Split, a_Player) g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName()); -- Send confirmation - a_Player:SendMessage("Removed " .. UserName .. " from area " .. AreaID); + a_Player:SendMessage(string.format(g_Msgs.RemovedUser, UserName, AreaID)); -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); @@ -306,13 +300,16 @@ end function HandleRemoveUserAll(a_Split, a_Player) -- Command syntax: ProtRemUserAll UserName if (#a_Split ~= 2) then - a_Player:SendMessage("Parameter mismatch. Expected ."); + a_Player:SendMessage(g_Msgs.ErrExpectedUserName); return true; end -- Remove the user from the DB g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName()); + -- Send confirmation + a_Player:SendMessage(string.format(g_Msgs.RemovedUserAll, UserName)); + -- Reload all currently logged in players ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); diff --git a/MCServer/Plugins/ProtectionAreas/CurrentLng.lua b/MCServer/Plugins/ProtectionAreas/CurrentLng.lua index 8fda353ae..f4cd4735e 100644 --- a/MCServer/Plugins/ProtectionAreas/CurrentLng.lua +++ b/MCServer/Plugins/ProtectionAreas/CurrentLng.lua @@ -8,6 +8,7 @@ -- Individual commands, and their help strings. Don't touch the first symbol on each line! +-- This needs to be implemented as a function, because it references other functions which might not yet be loaded while Lua is processing the globals function CommandReg() return { @@ -26,3 +27,50 @@ end; + + +--- Messages sent to players +g_Msgs = +{ + AllUsersAlreadyAllowed = "All the specified users were already allowed."; + AreaAdded = "Area added, ID %s"; + AreaAllowed = "Allowed"; + AreaDeleted = "Area ID %s deleted"; + AreaNotAllowed = "NOT allowed"; + Coords1Set = "Coords1 set as {%d, %d}"; + Coords2Set = "Coords2 set as {%d, %d}"; + ErrCmdStateNilAddArea = "Cannot add area, internal plugin error (CmdState == nil)"; + ErrCmdStateNilListAreas = "Cannot list areas, internal plugin error (CmdState == nil)"; + ErrDBFailAddUsers = "Cannot add users, DB failure"; + ErrExpectedAreaID = "Parameter mismatch. Expected ."; + ErrExpectedAreaIDUserName = "Parameter mismatch. Expected ."; + ErrExpectedAreaIDUsernames = "Not enough parameters. Expected and a list of usernames."; + ErrExpectedCoordsUsernames = "Not enough parameters. Expected coords and a list of usernames."; + ErrExpectedListOfUsernames = "Not enough parameters. Expected a list of usernames."; + ErrExpectedUserName = "Parameter mismatch. Expected ."; + ErrListNotWanded = "Cannot list areas, no query point has been selected. Use a ProtWand lclk / rclk to select a point first"; + ErrNoAreaWanded = "Cannot add area, no area has been selected. Use a ProtWand lclk / rclk to select area first"; + ErrNoSpaceForWand = "Cannot give wand, no space in your inventory"; + ErrNoSuchArea = "No such area: %s"; + ErrParseAreaID = "Cannot parse ."; + ErrParseCoords = "Cannot parse coords."; + ErrParseCoordsListAreas = "Cannot list areas, cannot parse coords in params"; + ErrSyntaxErrorListAreas = "Cannot list areas, syntax error. Expected either no params or ."; + ListAreasFooter = "Area list finished"; + ListAreasHeader = "Listing protection areas intersecting block column {%d, %d}:"; + ListAreasRow = " %s, %s, created by %s"; + ListUsersFooter = "End of area %s user list, total %d users"; + ListUsersHeader = "Area ID %s: {%d, %d} - {%d, %d}, created by %s; allowed users:"; + ListUsersRow = " %s"; + NotAllowedToBuild = "You are not allowed to build here!"; + NotAllowedToDig = "You are not allowed to dig here!"; + RemovedUser = "Removed %s from area %d"; + RemovedUserAll = "Removed %s from all areas"; + UsersAdded = "Users added: %s"; + WandGiven = "Wand given"; +} ; + + + + + diff --git a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua index db552067c..18fd4fa03 100644 --- a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua +++ b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua @@ -85,14 +85,14 @@ function OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, -- Set the coords in the CommandState GetCommandStateForPlayer(a_Player):SetCoords1(a_BlockX, a_BlockZ); - a_Player:SendMessage("Coords1 set as {" .. a_BlockX .. ", " .. a_BlockZ .."}."); + a_Player:SendMessage(string.format(g_Msgs.Coords1Set, a_BlockX, a_BlockZ)); return true; end; -- Check the player areas to see whether to disable this action local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then - a_Player:SendMessage("You are not allowed to dig here!"); + a_Player:SendMessage(g_Msgs.NotAllowedToDig); return true; end @@ -119,14 +119,14 @@ function OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, if (cConfig:IsWand(a_Player:GetEquippedItem())) then -- Set the coords in the CommandState GetCommandStateForPlayer(a_Player):SetCoords2(a_BlockX, a_BlockZ); - a_Player:SendMessage("Coords2 set as {" .. a_BlockX .. ", " .. a_BlockZ .."}."); + a_Player:SendMessage(string.format(g_Msgs.Coords2Set, a_BlockX, a_BlockZ)); return true; end; -- Check the player areas to see whether to disable this action local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then - a_Player:SendMessage("You are not allowed to build here!"); + a_Player:SendMessage(g_Msgs.NotAllowedToBuild); return true; end -- cgit v1.2.3