From 28bab3742582f0818098dd8f3060369f411b1f5a Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 30 May 2015 11:22:49 +0100 Subject: Fixed wrong indent. --- src/Mobs/Path.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index f6660907c..e987381f7 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -162,7 +162,7 @@ bool cPath::IsSolid(const Vector3i & a_Location) (BlockType == E_BLOCK_FENCE_GATE) || (BlockType == E_BLOCK_NETHER_BRICK_FENCE) || ((BlockType >= E_BLOCK_SPRUCE_FENCE_GATE) && (BlockType <= E_BLOCK_ACACIA_FENCE)) - ) + ) { // TODO move this out of IsSolid to a proper place. GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over. -- cgit v1.2.3