From 0d08b9a62e1516e0f725791e42c3123cecf7028f Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 17 Jun 2014 17:00:51 +0200 Subject: Add door sound --- src/Blocks/BlockDoor.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index fb2d6f2dc..2d7c849c6 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -48,6 +48,7 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } } -- cgit v1.2.3