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* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
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* Add cUUID class (#3871)peterbell102017-08-253-1/+26
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* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
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* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+17
| | | | | | | | | | | | | * Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
| | | | | | | * BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-4/+6
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* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-0/+26
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* Removed the LeakFinder for Windows. (#3777)Mattes D2017-06-191-5/+2
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* Gen: Moved PiecePool into a separate file.Mattes D2017-05-041-2/+2
| | | | Also rewritten the PieceGenerator to use std::unique_ptr.
* DeadlockDetect now lists some tracked CS's stats.Mattes D2017-01-181-0/+17
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* Tests: Added LuaState thread stress-test.Mattes D2017-01-157-0/+579