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path: root/tests/LuaThreadStress/Stubs.cpp (follow)
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* cPieceModifier interface and cPieceModifierRandomizeBlocks class (#5122)Damián Imrich2021-04-081-0/+9
* Do not fake a tool when converting to pickups (#5170)Tiger Wang2021-03-281-1/+1
* Remove DoesDropOnUnsuitableTiger Wang2021-03-151-9/+0
* cBlockInfo: further cleanup (#5001)Tiger Wang2020-10-181-9/+2
* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-30/+24
* BlockHandler: no dynamic allocation (#4862)Tiger Wang2020-09-171-11/+4
* Fixup test block handler stubsTiger Wang2020-08-041-17/+1
* Vector3 in Handlers (#4680)Mattes D2020-04-211-4/+5
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-1/+1
* Manage block entity lifetime with unique_ptr (#4080)peterbell102020-04-031-6/+2
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-9/+8
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-21/+15
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-3/+3
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
* Add cUUID class (#3871)peterbell102017-08-251-1/+20
* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+17
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-4/+6
* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-0/+26
* DeadlockDetect now lists some tracked CS's stats.Mattes D2017-01-181-0/+17
* Tests: Added LuaState thread stress-test.Mattes D2017-01-151-0/+273