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path: root/tests/LuaThreadStress/Stubs.cpp (unfollow)
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2020-08-04Fixup test block handler stubsTiger Wang1-17/+1
2020-04-21Vector3 in Handlers (#4680)Mattes D1-4/+5
2020-04-17More Vector3 in cBlockHandler (#4644)Mattes D1-1/+1
2020-04-03Manage block entity lifetime with unique_ptr (#4080)peterbell101-6/+2
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-9/+8
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-21/+15
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-3/+3
2017-11-20cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0091-1/+1
2017-08-25Add cUUID class (#3871)peterbell101-1/+20
2017-08-01cBlockHandler: take player by refpeterbell101-3/+3
2017-07-28Check for intersection between placed blocks and entities. (#3850)Lane Kolbly1-0/+17
2017-07-07BigFlower fixes (#3826)peterbell101-1/+1
2017-07-03cBlockInfo static initialisation (#3832)peterbell101-4/+6
2017-06-24cBlockArea supports block entities. (#3795)Mattes D1-0/+26
2017-01-18DeadlockDetect now lists some tracked CS's stats.Mattes D1-0/+17
2017-01-15Tests: Added LuaState thread stress-test.Mattes D1-0/+0
2016-06-18SelfTests: Removed the unneeded cSelfTests class.Mattes D1-28/+0
2016-01-01Renamed leftover strings to Cuberite / Server, as needed.Mattes D1-2/+2
2015-12-24Added a Json parser and serializer to Lua API.Mattes D1-0/+9
2015-12-13blockheight mechanismGargaj1-0/+9
2015-07-14Improved mapsTiger Wang1-0/+9
2015-07-01Added neighbor specification in the OnNeighborChanged() block callback.Mattes D1-1/+1
2015-06-22Rebased version of CodeSamuel Barney1-9/+0
2015-06-19Externalized cPrefabPiecePool self-test.Mattes D1-0/+283