index
:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
WorldStorage
/
WorldStorage.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2014-07-04
Removed world-saving log messages.
madmaxoft
1
-3
/
+0
2014-01-17
Added user setting compression factor
Tycho
1
-2
/
+2
2014-01-02
fixed a few remaining issues with worldstorage
Tycho Bickerstaff
1
-6
/
+3
2014-01-02
rewrote queue not to use promises for waits
Tycho Bickerstaff
1
-1
/
+2
2013-12-31
refactored chunk Queue to seperate class
Tycho Bickerstaff
1
-5
/
+23
2013-12-22
fixed accedental commit
Tycho Bickerstaff
1
-2
/
+1
2013-12-22
fixed rdynamic as its not acctually needed a cmake handles it, looks like the problem was caused by the linux linker accepting the option twice and the os x linker not
Tycho Bickerstaff
1
-1
/
+2
2013-11-28
Moved json includes to where they are really needed.
madmaxoft
1
-1
/
+0
2013-11-27
Fixed VC2008 compilation, normalized include paths.
madmaxoft
1
-1
/
+1
2013-11-27
Fixed the remaining derps
Alexander Harkness
1
-1
/
+1
2013-11-25
Further attempts to fix compile
Tiger Wang
1
-1
/
+1
2013-11-24
Attempt to fix compilation
Tiger Wang
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-08-11
Each world now ticks in a separate thread.
madmaxoft
1
-0
/
+1
2012-09-23
Source files cleanup: OSSupport-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: WorldStorage-related files in a separate subfolder
madmaxoft@gmail.com
1
-2
/
+2
2012-08-15
Added a true "all chunks saved" message for the save-all console command (FS #215)
madmaxoft@gmail.com
1
-0
/
+3
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-131
/
+131
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-32
/
+0
2012-03-24
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
1
-44
/
+6
2012-03-23
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
1
-6
/
+44
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-12
/
+9
2012-03-09
Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
madmaxoft@gmail.com
1
-1
/
+1
2012-02-28
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
1
-3
/
+3
2012-02-26
Implemented chunk loading without generating on load-failure
madmaxoft@gmail.com
1
-3
/
+15
2012-02-18
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
1
-6
/
+10
2012-02-17
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
1
-2
/
+2
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-10
/
+66
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-0
/
+94