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A lightweight, fast and extensible game server for Minecraft
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Vector3.h
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2015-12-18
Reorganised the redstone simulator
Tiger Wang
1
-0
/
+5
2015-10-12
Removed unused typedef
worktycho
1
-1
/
+0
2015-06-07
Vector hasher is now a separate class
Tiger Wang
1
-6
/
+22
2015-06-06
Changed appropriate containers to unordered_map
Tiger Wang
1
-0
/
+6
2015-05-09
Fixed remaing pragmas
worktycho
1
-3
/
+3
2015-05-09
clang diagnostic not diagnostics
worktycho
1
-3
/
+3
2015-05-09
Fixed compiler warning overrides in Vector3.h
Woazboat
1
-4
/
+4
2015-05-09
Fixed some Visual Studio warnings
Tiger Wang
1
-10
/
+10
2015-05-08
Added float comparison warning overrides to Vector3::hasNonZeroLength
Woazboat
1
-7
/
+16
2015-05-08
Ignoring Clang warnings for strict float comparison in Vector::Equals()
Woazboat
1
-1
/
+11
2015-05-08
Changed Vector3 Equals function to avoid using memcmp
Woazboat
1
-5
/
+1
2015-05-08
Check for zero length vector in Trace
Woazboat
1
-0
/
+5
2015-05-05
Revert "Small code cleanup"
worktycho
1
-6
/
+5
2015-05-01
A* Pathfinding and better monster AI
wiseoldman95
1
-0
/
+1
2015-04-29
Fix HasNonZeroLength name
Woazboat
1
-1
/
+1
2015-04-28
Changed Vector3 Equals function to avoid using memcmp
Woazboat
1
-5
/
+1
2015-04-28
Check for zero length vector in Trace
Woazboat
1
-0
/
+5
2015-04-07
Added extra divide operator to Vector3.
STRWarrior
1
-0
/
+9
2014-12-24
Added Vector3::TurnCW() and Vector3::TurnCCW()
Mattes D
1
-0
/
+16
2014-11-13
First implementation for the LargeOakTree
STRWarrior
1
-0
/
+15
2014-10-10
Fixed MSVC compilation.
Mattes D
1
-1
/
+0
2014-10-09
Float/Ciel: If it's going to use C++11, it might as well take advantage of it
archshift
1
-3
/
+3
2014-10-09
Use static casts instead of C casts, add floor-cast functions
archshift
1
-17
/
+16
2014-09-04
Revert "Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etc"
archshift
1
-16
/
+17
2014-09-04
Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etc
archshift
1
-17
/
+16
2014-07-17
Fixed spaces around single-line comments.
madmaxoft
1
-1
/
+1
2014-07-10
Fixed a missing "inline" keyword.
madmaxoft
1
-1
/
+1
2014-07-10
Fixed Vector3.h compilation in MSVC2008.
madmaxoft
1
-0
/
+9
2014-07-04
Compile fix
Tiger Wang
1
-1
/
+1
2014-07-04
Suggestions
Tiger Wang
1
-5
/
+5
2014-07-01
Vector clamping fixes
Tiger Wang
1
-17
/
+16
2014-06-30
Implemented Vector3<>::Floor()
Tiger Wang
1
-8
/
+16
2014-06-29
Suggestions
Tiger Wang
1
-0
/
+14
2014-05-06
Suggestions'd #2
Tiger Wang
1
-0
/
+5
2014-05-04
Removed convert-assign operator.
madmaxoft
1
-8
/
+0
2014-05-03
Removed the controversial Vector3::operator <.
madmaxoft
1
-6
/
+0
2014-05-03
Fixed float comparison warnings in Vector3.
madmaxoft
1
-5
/
+23
2014-05-03
Implemented a true assignment operator for Vector3.
madmaxoft
1
-1
/
+9
2014-05-03
cCHunkBuffer that compiles with TestGlobals.h
Tycho
1
-0
/
+2
2014-05-02
Attempted fix for CLang warnings in Vector3.h.
madmaxoft
1
-1
/
+9
2014-04-15
Rewrote redstone powering to use power levels
Tiger Wang
1
-0
/
+5
2014-03-25
Added Vector3::Move(const Vector3 &).
madmaxoft
1
-0
/
+7
2014-03-12
Vector3: More casts
andrew
1
-9
/
+9
2014-03-12
M_PI MSVC Fix
andrew
1
-1
/
+1
2014-03-12
Vector3: Length() should always return a float
andrew
1
-9
/
+9
2014-03-11
Matrix4: Removed enum
andrew
1
-0
/
+6
2014-03-11
Unified Matrix4 code
andrew
1
-1
/
+1
2014-03-11
LineCoeff Doc
andrew
1
-4
/
+20
2014-03-11
Unified Vector classes
andrew
1
-0
/
+264