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2014-11-13First implementation for the LargeOakTreeSTRWarrior1-0/+15
2014-10-10Fixed MSVC compilation.Mattes D1-1/+0
2014-10-09Float/Ciel: If it's going to use C++11, it might as well take advantage of itarchshift1-3/+3
2014-10-09Use static casts instead of C casts, add floor-cast functionsarchshift1-17/+16
2014-09-04Revert "Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etc"archshift1-16/+17
2014-09-04Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etcarchshift1-17/+16
2014-07-17Fixed spaces around single-line comments.madmaxoft1-1/+1
2014-07-10Fixed a missing "inline" keyword.madmaxoft1-1/+1
2014-07-10Fixed Vector3.h compilation in MSVC2008.madmaxoft1-0/+9
2014-07-04Compile fixTiger Wang1-1/+1
2014-07-04SuggestionsTiger Wang1-5/+5
2014-07-01Vector clamping fixesTiger Wang1-17/+16
2014-06-30Implemented Vector3<>::Floor()Tiger Wang1-8/+16
2014-06-29SuggestionsTiger Wang1-0/+14
2014-05-06Suggestions'd #2Tiger Wang1-0/+5
2014-05-04Removed convert-assign operator.madmaxoft1-8/+0
2014-05-03Removed the controversial Vector3::operator <.madmaxoft1-6/+0
2014-05-03Fixed float comparison warnings in Vector3.madmaxoft1-5/+23
2014-05-03Implemented a true assignment operator for Vector3.madmaxoft1-1/+9
2014-05-03cCHunkBuffer that compiles with TestGlobals.hTycho1-0/+2
2014-05-02Attempted fix for CLang warnings in Vector3.h.madmaxoft1-1/+9
2014-04-15Rewrote redstone powering to use power levelsTiger Wang1-0/+5
2014-03-25Added Vector3::Move(const Vector3 &).madmaxoft1-0/+7
2014-03-12Vector3: More castsandrew1-9/+9
2014-03-12M_PI MSVC Fixandrew1-1/+1
2014-03-12Vector3: Length() should always return a floatandrew1-9/+9
2014-03-11Matrix4: Removed enumandrew1-0/+6
2014-03-11Unified Matrix4 codeandrew1-1/+1
2014-03-11LineCoeff Docandrew1-4/+20
2014-03-11Unified Vector classesandrew1-0/+264