| Commit message (Collapse) | Author | Age | Files | Lines |
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* Use lapis for enchanting, subtract correct number of levels, ClientHandle now selects from pregenerated list.
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Introduce recipe book functionality
The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.
The handling of the recipe book uses the following functions:
- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.
Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.
To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.
To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.
Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Address first issues mentioned by @peterbell10
- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`
* Start to implement new suggestions
* Update with suggestions from @peterbell10
* Some minor cleanup
* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter
* Change dromedaryCase method names to PascalCase
* Address suggestions from @madmaxoft
* Read Protocol subdirectories to load recipe books
To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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* Implement horse inventory
* Fix sign conversions
* Add API doc for ItemCategory::IsHorseArmor
* Improve HandleOpenHorseInventory comment and style fixes.
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Fixes #3714.
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- Added override keyword
- Removed inherited member variables
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The original bindings accepted nil as the World param, causing a crash.
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Spaces around some operators are checked.
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This fixes many visual bugs.
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etcetera, not egg tray conglomerate :P
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Add more inventory actions.
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Fixes #1152.
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Thanks to Howaner for helping
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- added enchanting table block handler and added it to the blockhandler
- added enchanting window
- drop item in the slot 0 when the player close the window
- added enchanting packet (1.7 only)
- some more...
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Note that they just mirror chests now, so no per player inventory.
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