summaryrefslogtreecommitdiffstats
path: root/src/SpawnPrepare.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-08-01Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D1-2/+2
2019-09-06Separated chunk generator from world / plugin interfaces.Mattes D1-2/+2
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-2/+0
Add check for number of empty lines between functions and fix the corresponding failures
2017-08-22Potential spawn prepare fix (#3924)peterbell101-9/+10
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2015-12-20Fix race conditiontycho1-1/+1
2015-11-02Fix deadlock, resolves #2521Alexander Harkness1-1/+4
2015-10-04Fixed a race condition between chunk loader and generator.Mattes D1-1/+1
When using ChunkWorx to generate multiple chunks, the server would sometimes fail an assert because it would generate a chunk even when it was successfully loaded. This was caused by chunks queued in cWorld's m_SetChunkDataQueue and thus being marked as "InQueue" although they were already loaded. Solved by adding a new parameter to chunk coord callbacks specifying whether the operation succeeded or failed, and using that instead of the chunk presence flag to decide whether to generate or not.
2015-05-30Made cLightingThread own its callbackstycho1-3/+23
2015-05-30Clean up Spawn Preparetycho1-0/+105
Made cSpawnPrepare execute on the same thread since it is a syncronous operation, and most of the code happens on the lighting thread. Also moved cSpawnPrepare into its own file