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2022-06-18Additional Y height checks (#5405)Debucquoy Anthony tonitch1-42/+8
2020-08-28ChunkMap: do not wantonly make empty chunksTiger Wang1-7/+0
2020-08-08Remove the redstone solid block handlerTiger Wang1-0/+84
2020-08-02Add WakeUp/AddBlock distinctionTiger Wang1-14/+16
2020-07-25Reduce unnecessary wakeupsTiger Wang1-12/+0
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-16/+15
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-07-16Simulators: Added area-based wakeup.Mattes D1-0/+50
2014-10-25Cleaned up simulatorsTiger Wang1-3/+25
2014-09-27Wrapped clang-specific pragma into an #ifdef block.madmaxoft1-1/+6
2014-09-17Added first test to show the object can be createdTycho1-0/+5
2014-09-11Possibly decoupled IncrementalRedstoneSimulator from the rest of the serverTycho1-46/+4
2014-03-11Unified Vector classesandrew1-1/+0
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-03-22Simulator: fixed a problem when manipulating the bedrock layermadmaxoft@gmail.com1-2/+8
2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-4/+4
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-1/+1
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-8/+9
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-0/+44