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path: root/src/Simulator/IncrementalRedstoneSimulator (follow)
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* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-017-116/+36
* Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly2017-08-171-2/+2
* Removed unneeded includes (#3902)Lukas Pioch2017-08-062-3/+0
* Remove double includes part 2 (#3890)peterbell102017-08-032-2/+0
* Allocate redstone component handlers upfrontpeterbell102017-07-1722-299/+264
* Clang 5.0 fixesLukas Pioch2017-05-211-1/+1
* Fix fence gates (#3683)Bond-0092017-04-291-0/+5
* Updated sounds and effect IDs (#3422)mathiascode2017-02-152-2/+2
* Fix comparator segfaultsMarvin Kopf2016-12-061-1/+8
* Redstone fixes (#3285)Tiger Wang2016-07-312-52/+86
* Revert "Redstone fixes"Mattes D2016-07-292-86/+52
* Consolidated comparator codeTiger Wang2016-07-291-46/+37
* Comparators and pistons no longer update instantlyTiger Wang2016-07-292-12/+55
* CMake: Remove needless minimum version specifications.Mattes D2016-07-181-1/+0
* Revert "Made redstone handlers static"Lukas Pioch2016-07-012-93/+31
* - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm2016-06-152-5/+28
* Don't let redstone blocks power adjacent blocks. (#3214)QUSpilPrgm2016-05-282-3/+2
* Made redstone handlers staticTiger Wang2016-05-282-31/+93
* Update RedstoneSimulator to delete unused cached PowerDataMarvin Kopf2016-02-092-1/+10
* Bulk clearing of whitespaceLogicParrot2016-02-052-3/+3
* Fixed issue #2218Austin Martin2016-01-111-3/+5
* Renamed leftover strings to Cuberite / Server, as needed.Mattes D2016-01-011-1/+1
* Removed excessive logging in redstone simulator.Mattes D2015-12-281-7/+0
* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-2417-20/+20
* Fixes for clang-3.7Lukas Pioch2015-12-194-6/+6
* Reorganised the redstone simulatorTiger Wang2015-12-1824-0/+2195