summaryrefslogtreecommitdiffstats
path: root/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Redstone: inline -> staticTiger Wang2021-01-221-3/+3
|
* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-2/+2
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-8/+4
|
* Remove the redstone solid block handlerTiger Wang2020-08-081-4/+4
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-20/+7
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Using Super.Mattes D2020-04-161-2/+4
|
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
|
* Allocate redstone component handlers upfrontpeterbell102017-07-171-9/+7
|
* Don't let redstone blocks power adjacent blocks. (#3214)QUSpilPrgm2016-05-281-2/+1
| | | | | * Don't let redstone blocks power adjacent blocks. This fixes issue #2966
* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
|
* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+51
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved