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path: root/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h (unfollow)
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2021-09-15Ignore dead entities and spectator players on pressure plates (#5294)Ethan Jones1-2/+14
2021-01-22Redstone: inline -> staticTiger Wang1-6/+6
2020-12-18Warnings improvementsTiger Wang1-4/+5
2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-2/+2
2020-08-21Replace PowerData struct with PowerLevelTiger Wang1-13/+13
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-52/+49
2020-08-08Remove the redstone solid block handlerTiger Wang1-17/+12
2020-08-02Ensure updating relatives calls the correct base caseTiger Wang1-1/+1
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-70/+62
2020-05-03Buttons can now be triggered by arrows. (#4670)DrButcher1-3/+3
2020-04-16Using Super.Mattes D1-2/+4
2020-04-14Pressure plate sounds and delay (#4643)DrButcher1-7/+141
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
2017-09-25cPressurePlateHandler: Fix uninitialised variables. (#4047)peterbell101-2/+2
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-23/+11
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-11/+23
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-23/+11
2017-07-17Allocate redstone component handlers upfrontpeterbell101-14/+10
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+111