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path: root/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h (follow)
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* Redstone: inline -> staticTiger Wang2021-01-221-4/+4
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* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-1/+3
| | | | | | | | | | | | | | | * Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-7/+7
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-7/+5
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* Remove the redstone solid block handlerTiger Wang2020-08-081-7/+6
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Ensure updating relatives calls the correct base caseTiger Wang2020-08-021-2/+2
| | | | * Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-24/+18
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Using Super.Mattes D2020-04-161-2/+4
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-14/+10
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* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+100
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved