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2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-5/+4
2020-08-08Remove the redstone solid block handlerTiger Wang1-5/+3
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-32/+22
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
2020-04-16Using Super.Mattes D1-2/+4
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-07-25At long last... Piston animations!Tiger Wang1-26/+12
* Fixes #3198 * Fixes #57 (again lol)
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-07-17Allocate redstone component handlers upfrontpeterbell101-12/+10
2016-07-31Redstone fixes (#3285)Tiger Wang1-3/+26
* Comparators and pistons no longer update instantly * Fixes #3168. * Consolidated comparator code * As a result, fixed an issue where GetPowerLevel didn't consider block entities behind it (only GetFrontPowerLevel did)
2016-07-29Revert "Redstone fixes"Mattes D1-26/+3
2016-07-29Comparators and pistons no longer update instantlyTiger Wang1-3/+26
* Fixes #3168.
2015-12-24Silenced the Redstone Simulator console spamSafwat Halaby1-2/+2
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+68
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved