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path: root/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp (follow)
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* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-20/+26
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-8/+3
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* Remove the redstone solid block handlerTiger Wang2020-08-081-0/+113
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire