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* Merge branch 'master' into portalsTiger Wang2014-07-181-9/+9
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp src/ClientHandle.h src/Entities/Player.cpp src/Entities/Player.h src/Generating/FinishGen.cpp src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol16x.cpp src/Protocol/Protocol16x.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/Root.h src/World.cpp
| * Normalized comments.madmaxoft2014-07-171-7/+7
| | | | | | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
| * Fixed respawningTiger Wang2014-06-291-2/+2
| | | | | | | | * Fixes #1103
| * Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-2/+2
| | | | | | | | Fixes #1039, fixes #851
* | Portals animate and delay correctlyTiger Wang2014-06-121-2/+2
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* | Implemented end and nether portalsTiger Wang2014-05-311-2/+2
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* Merge pull request #909 from jfhumann/fixesMattes D2014-04-221-7/+10
|\ | | | | | | | | Bug fixes and optimizations. We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
| * Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-181-7/+10
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* | Allow 1.6.4 Forge clients to log in.Mattes D2014-04-211-0/+19
|/ | | | Fixes #913.
* Fixed 1.6.4 client crash on composite chat messages.madmaxoft2014-04-061-0/+13
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* More Clang warning fixes in the protocols.madmaxoft2014-04-041-4/+4
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* Rewritten player speeds to be relative unit-less.madmaxoft2014-03-201-2/+2
| | | | Value of 1 means "default speed", 2 means "double the speed", 0.5 means "half the speed". This allows for easier plugins and is more future-proof.
* Adjusted style of switch/caseJan-Fabian Humann2014-03-091-15/+5
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* Changed if-else to switch-caseJan-Fabian Humann2014-03-081-13/+11
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* Split cClientHandle::HandleEntityAction() into three seperate functions HandleEntityCrouch, HandleEntityLeaveBed and HandleEntitySprinting.Jan-Fabian Humann2014-03-081-1/+22
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* Moved source to srcAlexander Harkness2013-11-241-0/+268