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* Rewritten player speeds to be relative unit-less.madmaxoft2014-03-201-2/+2
| | | | Value of 1 means "default speed", 2 means "double the speed", 0.5 means "half the speed". This allows for easier plugins and is more future-proof.
* Adjusted style of switch/caseJan-Fabian Humann2014-03-091-15/+5
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* Changed if-else to switch-caseJan-Fabian Humann2014-03-081-13/+11
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* Split cClientHandle::HandleEntityAction() into three seperate functions HandleEntityCrouch, HandleEntityLeaveBed and HandleEntitySprinting.Jan-Fabian Humann2014-03-081-1/+22
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* Moved source to srcAlexander Harkness2013-11-241-0/+268