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* Make Nether portals spawn the player inside of them (#4325)DaPorkchop_2019-04-181-2/+2
| | | | | | Currently the player is spawned immediately in front of them. Simply changing `cNetherPortalScanner::OutOffset` to 0.5 wasn't enough, as the player would always be spawned on top of the portal, however checking for non-solid blocks instead of air fixes this.
* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-2/+2
| | | | | | | | | | * Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
| | | | Add check for number of empty lines between functions and fix the corresponding failures
* Use clang-tidy to check more code conventions (#4214)Bond-0092018-05-061-0/+8
| | | | | | | * Create clang-tidy.sh * Add clang-tidy to circle.yml * Fixed some naming violations Fixes #4164
* Removed double includes (#3885)Lukas Pioch2017-08-021-1/+0
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* Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld.Lane Kolbly2015-06-131-1/+7
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* NetherPortalScanner: Fixed type conversion warnings.Mattes D2015-06-131-2/+2
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* Implemented nether portal scanning code.Lane Kolbly2015-06-101-0/+290