Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Make Nether portals spawn the player inside of them (#4325) | DaPorkchop_ | 2019-04-18 | 1 | -2/+2 |
| | | | | | | Currently the player is spawned immediately in front of them. Simply changing `cNetherPortalScanner::OutOffset` to 0.5 wasn't enough, as the player would always be spawned on top of the portal, however checking for non-solid blocks instead of air fixes this. | ||||
* | Add a formatting function for Vector3 (#4282) | peterbell10 | 2018-09-24 | 1 | -2/+2 |
| | | | | | | | | | | * Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG | ||||
* | CheckBasicStyle: Check number of empty lines between functions (#4267) | peterbell10 | 2018-07-26 | 1 | -1/+0 |
| | | | | Add check for number of empty lines between functions and fix the corresponding failures | ||||
* | Use clang-tidy to check more code conventions (#4214) | Bond-009 | 2018-05-06 | 1 | -0/+8 |
| | | | | | | | * Create clang-tidy.sh * Add clang-tidy to circle.yml * Fixed some naming violations Fixes #4164 | ||||
* | Removed double includes (#3885) | Lukas Pioch | 2017-08-02 | 1 | -1/+0 |
| | |||||
* | Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld. | Lane Kolbly | 2015-06-13 | 1 | -1/+7 |
| | |||||
* | NetherPortalScanner: Fixed type conversion warnings. | Mattes D | 2015-06-13 | 1 | -2/+2 |
| | |||||
* | Implemented nether portal scanning code. | Lane Kolbly | 2015-06-10 | 1 | -0/+290 |