Commit message (Collapse) | Author | Files | Lines | ||
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2014-03-25 | More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. | Samuel Barney | 3 | -6/+2 | |
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times. | |||||
2014-03-25 | Minor fixes | andrew | 2 | -4/+3 | |
2014-03-24 | Wither invulnerability | andrew | 3 | -1/+66 | |
2014-03-16 | Fixed double to float conversions. | madmaxoft | 1 | -5/+5 | |
2014-03-11 | Unified Vector classes | andrew | 2 | -2/+2 | |
2014-03-02 | cBlockInfo now manages the respective cBlockHandler | andrew | 1 | -1/+1 | |
2014-03-02 | Creeper fixes | tonibm19 | 2 | -10/+34 | |
- Fixed explosion time (1.5s, according to minecraftwiki) - Creeper explodes if right clicked with flint and steel | |||||
2014-03-01 | g_BlockXXX => cBlockInfo::XXX | andrew | 2 | -6/+6 | |
2014-02-27 | added mooshroom to cow conversion | tonibm19 | 1 | -0/+2 | |
2014-02-27 | Fixed sheep ASSERTing sometimes | Tiger Wang | 1 | -8/+18 | |
2014-02-24 | Fixed Formatting, added compiler warning suppressing methods, fixed comments | TheJumper | 5 | -3/+6 | |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 24 | -38/+316 | |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 20 | -48/+219 | |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 2 | -10/+14 | |
2014-02-23 | Fixed Formatting, Added DropChance attributes to Monsters | TheJumper | 7 | -35/+74 | |
2014-02-23 | Finally corrected the Enchantment constants. | TheJumper | 17 | -17/+17 | |
2014-02-22 | Changed formatting again | TheJumper | 1 | -1/+1 | |
2014-02-22 | Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs | TheJumper | 8 | -24/+48 | |
2014-02-22 | Fixed Looting segment fault - a_Killer can be NULL | TheJumper | 17 | -19/+83 | |
2014-02-22 | Mooshroom.cpp: Added right click interaction | TheJumper | 2 | -1/+38 | |
2014-02-22 | Monster.h: Added doxy-comments for drop methods | TheJumper | 1 | -0/+3 | |
2014-02-22 | Monster.cpp: Fixed Formatting in AddRandomUncommonDropItem | TheJumper | 1 | -1/+1 | |
2014-02-22 | Changed killer detection by using cEntity methods | TheJumper | 3 | -3/+3 | |
2014-02-22 | Added static Enchantment Constants, Replaced cryptic Looting ID | TheJumper | 17 | -17/+17 | |
2014-02-21 | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 23 | -37/+144 | |
2014-02-20 | Add Wolf Heal with Food | Howaner | 1 | -10/+34 | |
2014-02-17 | Improved formatting | tonibm19 | 1 | -2/+2 | |
2014-02-16 | Now mobs can't escape from fences. | tonibm19 | 1 | -2/+2 | |
2014-02-16 | Fixes to previous commit | Tiger Wang | 1 | -9/+10 | |
2014-02-16 | Slight cleanup of wolf code | Tiger Wang | 1 | -23/+7 | |
2014-02-15 | Fixed TNT fizzing everywhere | Tiger Wang | 1 | -1/+1 | |
2014-02-12 | Simplified Attack() tracing | Tiger Wang | 1 | -1/+6 | |
2014-02-11 | Fixed #627 | Tiger Wang | 4 | -19/+10 | |
- Attack() is now called from cAggressive instead of cMonster * Monsters can no longer attack through walls * Should fix last remnants of player damage after teleporting (that both STR and bearbin contributed fixes to :P) | |||||
2014-02-05 | Fixed most of the reordering warnings | Tycho | 2 | -6/+6 | |
2014-02-05 | Fixed a bunch of MSVS warnings | Tiger Wang | 1 | -1/+1 | |
* Possibly also fixed some bugs with pathfinding and TNT, though unlikely | |||||
2014-02-04 | Blank lines and indentation. | tonibm19 | 1 | -0/+4 | |
Also removed GetClosestPlayer documentation | |||||
2014-02-03 | Increased Type safety of Biomes | Tycho | 1 | -1/+1 | |
Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings | |||||
2014-02-03 | Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua API | tonibm19 | 2 | -0/+9 | |
2014-02-02 | Changed Signiture of OnUpdate | Tycho | 1 | -1/+4 | |
2014-02-01 | Monster's nominal speed was increased. | Kirill Kirilenko | 1 | -1/+1 | |
2014-02-01 | Fixed teleport to air, if owner is flying. | Kirill Kirilenko | 1 | -0/+1 | |
2014-01-29 | Did what xoft said | tonibm19 | 4 | -5/+3 | |
2014-01-29 | Rewritten code. | tonibm19 | 12 | -152/+25 | |
Implemented xoft suggestion. Using MoveToPosition as tigerw suggested. | |||||
2014-01-29 | Fixed sheep | tonibm19 | 1 | -18/+17 | |
2014-01-29 | Fixed a copypasta error... | tonibm19 | 4 | -1/+5 | |
2014-01-29 | Now mobs follow you when holding their breed item | tonibm19 | 10 | -5/+153 | |
2014-01-28 | Renamed Farmer functions and added doxycomments | STRWarrior | 2 | -17/+20 | |
2014-01-28 | Villager: NoCountDown and Action function don't check VillagersShouldHarvestCrops anymore because it shoudn't even be activated anywhere. | STRWarrior | 1 | -10/+0 | |
2014-01-27 | Villager doesn't check the environment for crops if it doesn't need to. | STRWarrior | 1 | -0/+5 | |
2014-01-27 | The world can now be configured wether farmers should be able to harvest crops. | STRWarrior | 1 | -0/+10 | |
2014-01-27 | Villager: Few more comments. | STRWarrior | 2 | -4/+9 | |
2014-01-27 | Cleanup | STRWarrior | 2 | -31/+65 | |
Most code in Tick is now split up in different functions. | |||||
2014-01-27 | Villagers: Harvesting is more rare. | STRWarrior | 1 | -1/+1 | |
2014-01-27 | Villager: Farmers can't place crops on blocks other then farmland. | STRWarrior | 1 | -1/+7 | |
2014-01-27 | Fixed compiler error. | STRWarrior | 1 | -1/+1 | |
2014-01-27 | Villager: Farmer: Crops finding is more random. | STRWarrior | 1 | -18/+19 | |
2014-01-27 | Added GetCropsPos and DidFindCrops functions. | STRWarrior | 1 | -0/+6 | |
2014-01-27 | Villagers: Farmers now replant the crops. | STRWarrior | 2 | -1/+17 | |
2014-01-27 | Villagers: Fixed only gettings the crops block when farming. | STRWarrior | 1 | -2/+2 | |
2014-01-27 | Villagers don't look for new crops when they already found one. | STRWarrior | 1 | -11/+9 | |
Slight cleanup. | |||||
2014-01-27 | Villagers: Farmers can also harvest carrots and potatoes. | STRWarrior | 2 | -9/+38 | |
2014-01-27 | Makes farmers farm crops. | STRWarrior | 2 | -1/+76 | |
2014-01-26 | Fixed bug where wolfs would teleport while they were sitting. | STRWarrior | 1 | -1/+4 | |
2014-01-26 | Small fix since the new AI and a new small feature. | STRWarrior | 1 | -6/+27 | |
You get particles when trying to tame wolfs. They don't walk anymore when they are sitting. | |||||
2014-01-26 | Fixed segmentation fault on villager damage | Tiger Wang | 1 | -1/+1 | |
It occurred when attack was environmental. | |||||
2014-01-25 | Did what xoft recommended | Tiger Wang | 1 | -1/+5 | |
2014-01-25 | Implemented sheeps eating grass. | STRWarrior | 2 | -1/+41 | |
2014-01-25 | Implemented fall damage for mobs | Tiger Wang | 2 | -6/+33 | |
+ Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros | |||||
2014-01-25 | Attack() is no longer always called | Tiger Wang | 1 | -1/+1 | |
2014-01-25 | Mob bugfixes | Tiger Wang | 2 | -22/+39 | |
* Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563 | |||||
2014-01-25 | All mobs now drown (fixes #54) | Tiger Wang | 2 | -0/+7 | |
* Implemented mob drowning * Iron Golems and squids are excluded | |||||
2014-01-25 | Fixed a generator bug | Tiger Wang | 1 | -0/+3 | |
2014-01-25 | Zombies and skeletons use AI | Tiger Wang | 2 | -9/+15 | |
2014-01-24 | Miscellaneous improvements | Tiger Wang | 2 | -18/+13 | |
2014-01-24 | Changed a condition to IsGameMode | Tiger Wang | 1 | -2/+1 | |
2014-01-24 | Fixed a failure in cSquid. | madmaxoft | 1 | -1/+2 | |
Probably due to rounding errors the squid was querying out-of-chunk coords. | |||||
2014-01-24 | Made wolves compatible with new AI code | Tiger Wang | 2 | -11/+26 | |
2014-01-24 | Monsters no longer check for direct line of sight | Tiger Wang | 1 | -10/+2 | |
2014-01-24 | Large reworking of mob code [SEE DESC] | Tiger Wang | 6 | -232/+324 | |
+ Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs | |||||
2014-01-24 | Implemented creeper abilities | Tiger Wang | 2 | -2/+50 | |
* Creepers now explode with a sound effect * Creepers drop a music disc on the unlikely event of being killed by a skeleton's arrow Inspired by @maniak89's PR #132. | |||||
2014-01-16 | Removed obsoleted functions | Tiger Wang | 1 | -1/+1 | |
2013-12-25 | Preliminary mobile entity saving | Tiger Wang | 1 | -1/+2 | |
* Fixes #252 * Alleviates #380 + Adds mob saving * Fixed some debug !ASSERTs | |||||
2013-12-23 | Some fixes (SEE DESC) | tonibm19 | 1 | -0/+6 | |
-Added missing mobs (wither, enderdragon and iron golem) to type to string list. -Wither and iron golem can now spawn | |||||
2013-12-22 | Fixed bug where snowgolems could replace non-solid blocks to snow blocks. | STRWarrior | 1 | -1/+3 | |
2013-12-22 | Snow golems die in hot biomes and leave a snow trail. | STRWarrior | 2 | -0/+18 | |
2013-12-22 | EnderDragons and SnowGolems are able to spawn. | STRWarrior | 1 | -0/+2 | |
2013-12-20 | Fixed the rest of constructor reorders. | madmaxoft | 1 | -2/+2 | |
2013-12-20 | Sorted a few constructors to remove warnings. | madmaxoft | 5 | -17/+21 | |
2013-12-20 | Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT). | madmaxoft | 1 | -1/+1 | |
2013-12-14 | Fixed not getting XP from mobs. | STRWarrior | 1 | -0/+6 | |
2013-12-11 | moved mobs to globs | Tycho Bickerstaff | 1 | -1/+5 | |
2013-12-10 | more cmake | Tycho Bickerstaff | 1 | -0/+7 | |
2013-11-24 | Moved source to src | Alexander Harkness | 65 | -0/+3488 | |