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2016-03-01fixed horse bugtonibm191-1/+4
horse could be "controlled" without a saddle or being tamed
2016-02-19Stop Wolf from following player when he is flyingTyler Encke1-4/+12
Check to make sure player is not flying before allowing wolf to move to player. Fixed isFlying to IsFlying
2016-02-19Proper entity destruction in non-ticking chunksLogicParrot3-7/+17
2016-02-05Bulk clearing of whitespaceLogicParrot27-41/+41
2016-02-05Correct typo in documentation.Alexander Harkness1-1/+1
2016-02-04Prevent interspecies breedingLogicParrot1-11/+25
2016-02-04Pathfinder now properly treats nonsolids above fenceLogicParrot1-11/+15
2016-02-03cMonster::m_Target safety across worldsLogicParrot11-64/+145
2016-01-31Updated old forum linksMathias1-1/+1
2016-01-22Improved tamed wolf pack cooperation and projectile reactionsLogicParrot2-36/+109
2016-01-21Spiders now friendly at daylight, new cChunk functionsLogicParrot10-33/+38
2016-01-17Use IsBlockWater in cPathLogicParrot1-1/+1
2016-01-17No second spawn broadcast necessaryWinfieldSteve3-3/+0
2016-01-16Fix crash when tamed wolf is hit by arrowsLogicParrot2-2/+6
2016-01-12Fixed creeper calling TargetIsInRange with null m_TargetLogicParrot1-2/+2
2016-01-12Fix mob attack intervalLogicParrot7-24/+28
2016-01-12Friendly wolf attack safety checksLogicParrot1-1/+14
2016-01-12Tamed wolf assists owner (attack / defence)LogicParrot3-32/+100
2016-01-01Renamed leftover strings to Cuberite / Server, as needed.Mattes D1-1/+1
Also upgraded the user setting file for MSVC to 2013.
2015-12-30Fixed the monster burn code.Mattes D1-3/+15
The old code failed when the monster was out of Y range.
2015-12-27Deleted cPath::BlockTypeIsFenceLogicParrot2-30/+2
2015-12-25Update fences and gates listSafwat Halaby1-2/+9
Update fences and gates list
2015-12-24PF - "Special blocks" handlingSafwat Halaby10-215/+396
2015-12-23Chicken egg code early bailoutSafwat Halaby1-19/+21
2015-12-23Baby chickens don't lay eggsGargaj1-16/+19
2015-12-21PF - Improved mob jumpingSafwat Halaby3-81/+151
2015-12-21Revert "Changed cPath to have a reset method".Safwat Halaby4-103/+38
2015-12-16Changed cPath to have a reset method.tycho4-38/+103
Also reverts "Changed raw cPath to an unique_ptr, fixes memory leak" This reverts commit 1515d37684b469f212bb9858cca6128d74e591b6.
2015-12-15allow horse control (still quite buggy)Gargaj2-1/+24
2015-12-15Delete copy and move constructors from cPathtycho1-0/+7
cPath is not safe to copy or move due to pointers into the std::map m_Map.
2015-12-15Changed raw cPath to an unique_ptr, fixes memory leakLukas Pioch2-9/+9
2015-12-13blockheight mechanismGargaj2-18/+4
2015-12-13snow golems are "neutral"Gargaj1-5/+5
2015-12-13sheep color inheritanceGargaj4-1/+64
2015-12-13Remove stray "return"Safwat Halaby1-1/+0
2015-12-13Fixed mobs attacking Creative Mode playersSafwat Halaby2-11/+15
2015-12-13Decoupled cMonster and path recalc logic, re-implemented recalcSafwat Halaby8-335/+486
2015-12-13Stop pathfinding over cobble wallsGargaj1-0/+1
Also 1.5 blocks high, shouldn't pathfind over it.
2015-12-08stop creepers from exploding even if they just diedGargaj1-1/+1
2015-12-03fix wolf collarsGargaj1-2/+2
I don't know why this had an inversion but it consistently made the wrong collar color (i.e. yellow dye made the collar blue)
2015-11-30Added documentation for breeding codeSafwat Halaby2-5/+25
2015-11-29implement breedingGargaj9-14/+186
2015-11-24Add enum for Sound and Particle EffectsDave Tucker3-6/+9
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-23change from single followable item to multipleGargaj8-12/+33
2015-11-16changed mob age from char to intJulian Laubstein1-3/+3
2015-11-13Blocks outside the world are never solidworktycho1-0/+4
Fixes #2539
2015-11-09Add comment to Attack() return valuesGargaj1-0/+4
2015-11-08neutral mobs shouldn't chase the player unless aggro'dGargaj3-1/+8
code style neutral mobs shouldn't chase the player unless aggro'd neutral mobs shouldn't chase the player unless aggro'd Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo Conflicts: src/Mobs/PassiveAggressiveMonster.h code style Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo
2015-11-08Fix chicken flyingGargaj1-0/+2
The gravity might not be correct but my rough timing (with a stopwatch) seems to be close. Merge branch 'master' into patch-1 Merge branch 'master' into patch-1 Merge branch 'master' into patch-1
2015-11-08fix cavespider poisoning even if attack is in cooldownGargaj16-27/+48
make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
2015-11-07Only send creeper updates when there is a changeGargaj1-3/+6
Otherwise this keeps spamming the metadata packet for all the creepers on the server.
2015-11-07don't attack if deadGargaj1-1/+1
2015-11-06chickens don't take fall damageGargaj2-0/+6
2015-11-03Fixed failed assertationbibo381-20/+23
This was caused by a monster with a negative Y-axis. Fixes #2336
2015-10-08StyleCheck: Check spaces around ==, <=, >=Mattes D1-3/+3
2015-09-28Partial revert of #2446Safwat Halaby2-7/+53
2015-09-27Disabled squids and Guardians pathfinding, #2460Safwat Halaby2-2/+2
2015-09-25Compile.sh namechange to cuberiteSafwat Halaby2-2/+2
2015-09-25Namechange to CuberiteMattes D2-2/+2
2015-08-22Removed unused functionTiger Wang2-23/+0
* Fixes #2444
2015-08-22Fixed a position bug in the pathfinderTiger Wang4-101/+25
2015-07-31Unified the doxy-comment format.Mattes D8-27/+44
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney4-28/+26
2015-07-17 Added Rabbit Metadata values.bibo382-2/+38
Added the Rabbit Types and the MoreCarrotTicks value. Types are selected randomly on creation. Fixes #1867
2015-07-16Spawn baby mobshallucino4-3/+5
2015-07-16Improved spider AIscribblemaniac2-1/+43
Fixes #2335
2015-07-14Improved mapsTiger Wang1-1/+1
2015-07-14Support ageable mobsHallucino2-1/+8
Move ageable stuff in Monster directly
2015-06-26Now Horses spawn with correct data values.bibo381-3/+3
The max-value of style is 4, of color is 6. See http://wiki.vg/Entities#Horse Also based on the if, the max value of HorseType is 7. Bugfix #2259
2015-06-07Vector hasher is now a separate classTiger Wang1-1/+1
2015-06-06Changed appropriate containers to unordered_mapTiger Wang1-16/+1
Thanks to @worktycho for guidance! * Potential speed improvements
2015-05-30Fixed wrong indent.Alexander Harkness1-1/+1
2015-05-30PF - Handle all fencetypesSafwatHalaby1-1/+7
2015-05-30PF - Fixed diagonal cuttingSafwatHalaby1-5/+12
2015-05-30Disabled squid and Guardian PathfindingSafwatHalaby2-2/+4
2015-05-30Fixed creeper explosionsSafwatHalaby1-1/+1
2015-05-28AI - Sane SkeletonSafwatHalaby4-9/+21
2015-05-28Fix commentstycho4-19/+19
2015-05-28AI - Tweaked wolf speed and teleport thresholdSafwatHalaby1-1/+2
2015-05-27AI - Saner LivestockSafwatHalaby1-2/+11
2015-05-24Fix warnings in cPathtycho1-9/+9
2015-05-24Made -Weverything an error.tycho12-27/+29
2015-05-23Pathfinder - Bounding boxes and some tweaksSafwatHalaby3-26/+114
2015-05-23Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.Lukas Pioch2-3/+3
2015-05-23Fixed creeper not exploding when 1 block higher than playerSafwatHalaby1-2/+4
2015-05-20Path recalculation improvementsSafwatHalaby3-10/+17
2015-05-19newlinesSafwatHalaby1-0/+9
2015-05-19Make -Werror disabling file onlytycho24-30/+34
Ad fix a load of warnings
2015-05-19Removed UniquePTR from PathFinderSafwatHalaby2-19/+17
2015-05-19Manual merge of #2066Alexander Harkness1-1/+1
2015-05-17Pathfinder - approximated paths when original destination unreachableSafwatHalaby5-55/+193
2015-05-16PathFinder uses UniquePtr for cell map.SafwatHalaby2-8/+3
2015-05-15Revert "PathFinder - smart pointers"worktycho2-3/+8
2015-05-15uniquePTRSafwatHalaby2-8/+3
2015-05-10Fixed some warnings and logic errors in Monster.cppTiger Wang1-5/+7
2015-05-10PF - Less calcs per tickwiseoldman951-1/+1
2015-05-09More style checking.Mattes D2-2/+2
Spaces around some operators are checked.
2015-05-09GetSizeName of cSlime and cMagmaCube is now staticTristan4-4/+4
2015-05-09Fixed some Visual Studio warningsTiger Wang1-5/+5
2015-05-09Move chunk position accesses after the chunk validity checksworktycho1-2/+4
2015-05-08Spaces in cPathwiseoldman952-0/+2
2015-05-07Big Magma Cube can now spawnTri1252-2/+2
Following the same method as the Slime, Magma Cube can now spawn with the size of 1, 2 or 4.
2015-05-07Fixed the sound issue with the MagmaCubeTri1252-2/+16
-Name of the sound is correctly capitalized -Get the appropriate sound depending on its size
2015-05-07Added support for additional data in the ParticleEffect Packettycho1-2/+3
Also started refactoring how broadcasts are handled
2015-05-06AI - Safer WouldBurnAt()wiseoldman951-3/+8
2015-05-06AI - Better shade coverwiseoldman951-1/+9
2015-05-06Actually empty the open listworktycho1-1/+1
2015-05-06(duplicate) AI - Livestock escape fixed, water jumping fixedwiseoldman953-34/+79
2015-05-06PF - Swimming bugfixwiseoldman951-3/+3
2015-05-06PF - Fixed mobs not reaching leaning playerwiseoldman952-3/+10
2015-05-05AI - More conservative use of ResetPathFinding, fixed minor swimming / jumping bugwiseoldman952-26/+47
2015-05-04Entity improvementsTiger Wang5-262/+222
•Pathfinder improvements •Fixes #1217 •Fixes #1933 Merge remote-tracking branch 'SafwatHalaby/water2' into fixes
2015-05-03PathFinder - Fixed nullptr chunk bugwiseoldman951-1/+1
2015-05-03AI - Improved Mob Jumpingwiseoldman952-5/+16
2015-05-03PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman953-10/+8
2015-05-02AI - Better daylight handlingwiseoldman956-63/+22
2015-05-02PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman954-66/+38
2015-05-01A* Pathfinding and better monster AIwiseoldman9511-156/+716
2015-04-17Update IronGolem.cppmathias-gh1-1/+1
2015-04-17Added MobTypeName for Giantmathias-gh1-0/+1
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster2-1/+3
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+2
2015-03-21Creeper: Fixed skeleton check.Mattes D1-11/+10
2015-03-20Correct world height validations.Tommy Santerre2-2/+2
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
2015-03-13Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx4-7/+5
Monsters will now attack. Additional checks have been added when generating spawn.
2015-01-16Converted Monster to std::chronoTycho4-18/+18
2015-01-11Initial convertion of a_Dt to std::chronoTycho40-58/+56
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-12-25Fixed basic style.Mattes D2-2/+2
2014-12-20Fixed damn empty line with no useMasy982-5/+1
2014-12-20Added Rabbit.h and Rabbit.cpp to the CMakeListMasy981-0/+2
2014-12-20Fixed Rabbit sizeMasy981-1/+1
2014-12-20Added RabbitsMasy985-0/+68
2014-12-19Fixed Guardians size and healthMasy981-1/+1
2014-12-18Guardian can now spawn if wanted!?Masy981-1/+1
2014-12-18Added Entity GuardianMasy987-1/+105
2014-12-17derpHowaner1-1/+1
2014-12-17Added comment.Howaner1-1/+1
2014-12-17Fixed eMonsterType lua bugs.Howaner1-0/+1
2014-12-05BasicStyle: Added missing braces to control statements.Mattes D2-5/+24
2014-12-05Fixed reported parentheses around comparisons.Mattes D4-4/+4
2014-12-03clearing CheckBasicStyle.lua messagesp-mcgowan1-4/+4
2014-12-01MobSpawner fixes.Howaner2-1/+2
2014-11-30Removed old StringToMobType() function from Monster.cppHowaner1-10/+0
2014-11-29Mark StringToMobType() as deprecated. Use cMonster:StringToMobType() insteadHowaner1-9/+1
2014-11-29Many api fixes, add vanilla names to mob type -> string functions and mob spawner fixes.Howaner2-56/+68
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang2-5/+7
2014-11-23formatting - newline at EOF inserted: Pig.cppp-mcgowan1-1/+5
2014-11-23pigs turn into pigmen on lightningp-mcgowan2-0/+19
2014-11-22formatter errorp-mcgowan1-3/+3
2014-11-22villagers turn into witches on lightningp-mcgowan1-2/+4
2014-11-22villagers turn into witches when struck by lightningp-mcgowan1-0/+5
2014-11-15Mobs: Fixed crash with terrain too high.Mattes D2-5/+7
2014-10-23En masse NULL -> nullptr replaceTiger Wang48-86/+86
2014-10-20En masse NULL -> nullptr replaceTiger Wang48-86/+86
2014-10-19Migrated random generators to std::randomTiger Wang3-2/+1
2014-10-12convert old style casts to fix warningsSteven Riehl1-32/+28
2014-10-05Fixed a missed value.madmaxoft1-1/+1
2014-10-05Removed obsolete cMonster::eType.madmaxoft1-3/+0
Has been replaced with global eMonsterType.
2014-10-05Fixed eMonsterType Lua API mismatch.madmaxoft3-0/+24
2014-09-29DerpJonathan Frederick1-1/+1
2014-09-29Fix commentsJonathan Frederick1-2/+2
2014-09-28Make endermen take damage in waterJonathan Frederick2-0/+21
2014-09-27Fixed minor style issues.madmaxoft1-1/+1
2014-09-26Removed more unessicary includesTycho1-1/+1
2014-09-25Fixed wrong Surrounding sizeHowaner1-3/+3
2014-09-25Fixed styleTycho1-0/+3
2014-09-19Implemented mob spawner.Howaner1-1/+1
2014-09-17Added first test to show the object can be createdTycho10-110/+115
2014-09-13Improved cBlockHandler::DropBlockTiger Wang1-1/+1
2014-09-11Fixed mutton name in Sheep.cppMasy981-1/+1
2014-09-04Revert "Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etc"archshift1-7/+5
This reverts commit 472efa8174626a00ffdf5b39e1a44ac419cd3698. Apparently we don't support some of these features quite yet (darn you C++98!)
2014-09-04Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etcarchshift1-5/+7
Snow Golems must also be above 64Y to spawn snow (as of 1.8).
2014-09-03Fixed style and alpha-sorting.madmaxoft1-7/+7
2014-09-03Added mutton, which sheep now drop when killedarchshift1-0/+7
2014-09-02Renamed SetWalkSpeed() to SetRelativeWalkSpeed()Howaner2-5/+5
2014-09-02Added CustomName saving.Howaner1-2/+8
2014-09-02Added the new functions to APIDump.Howaner1-2/+2
2014-09-02Added SetCustomName() to players.Howaner1-1/+2
2014-09-01Added name tagHowaner3-0/+23
2014-09-01Added CustomName to cMonster.Howaner2-1/+48
2014-08-30Added SetWalkSpeed() to cMonster.Howaner2-0/+9
2014-08-28Fixed mob burning.reiter1-1/+1
Fixes #1298
2014-08-04BasicStyleCheck: Dividers are exactly 80 slashes.madmaxoft1-1/+1
2014-08-04Refactored case-conversion functions.madmaxoft1-2/+1
StrToLower() returns a modified copy of the string, InPlaceLowercase() modifies the string in-place.
2014-08-04Changed /** to /*Howaner1-3/+5
2014-08-04Fixed warningsHowaner1-3/+3
2014-08-04Attempt to fix knockback and swimming.Howaner1-3/+9
2014-08-03Wolf uses UUID for owner.madmaxoft2-3/+13
Fixes #1277.
2014-08-03Trailing whitespace fix.madmaxoft1-1/+1
2014-08-01Improved endermen code a littleTiger Wang3-20/+56
2014-07-31Comment suggestionsTiger Wang1-9/+8
2014-07-30Added lighting code and added commentsSTRWarrior1-0/+17
2014-07-30Removed lighting code in cEnderman::CheckEventSeePlayerSTRWarrior1-9/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift30-31/+31
2014-07-23Fix item durability.Howaner1-5/+1
Fixes #1181
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-1/+1
2014-07-19Monsters: Made IsUndead overridable by the respective mob classesarchshift6-13/+11
2014-07-19Fixed style: spaces after commas.madmaxoft2-2/+2
2014-07-19Fixed clamping issuesarchshift1-5/+1
2014-07-19Subdirs: Only add_library if not using MSVCarchshift1-1/+3
2014-07-19Mobs/CMakeLists.txt: Replaced glob with list of filesarchshift1-5/+69
2014-07-18Fixed slime-related comments.madmaxoft3-5/+10
2014-07-18Slime sizes are 1, 2 or 4 and not 1, 2 or 3.Howaner3-4/+4
2014-07-18Monster fixesTiger Wang6-31/+5
* Fixes #1203 * Fixes #627
2014-07-18Fixed spaces before commas.madmaxoft1-3/+3
2014-07-18Skeletons should spawn with a bow in the hand.Howaner2-0/+17
Fixes #1184
2014-07-17Split into more lines.Howaner2-6/+10
2014-07-17Fixed tabs used for alignment.madmaxoft1-1/+1
2014-07-17More trailing whitespace fixes.madmaxoft2-2/+2
2014-07-17Basic style fixes.madmaxoft4-9/+9
2014-07-17Fixed many slime bugs.Howaner2-3/+73
- Fixed slime hurt/death sound - Added slime spawning on death. - Fixed the max health. - Fixed the attack damage. - Little slimes should not attack players.
2014-07-17Normalized comments.madmaxoft7-31/+30
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-16Resolved backwards compatibility issuesTiger Wang1-1/+1
2014-07-13Update.Howaner1-1/+1
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner2-4/+4
2014-07-13Changed comments.Howaner1-3/+5
2014-07-12For now, removed creator member from Entity Effect for pointer safetyarchshift1-1/+1
2014-07-06Fixed slime handling in cMonster::StringToMobType().madmaxoft1-1/+1
2014-07-05Changed everything to callbacksTiger Wang1-2/+20
2014-07-04Tailored death messagesTiger Wang6-11/+11
2014-07-01Add doxy-comments.Howaner1-1/+4
2014-06-30Changed commentworktycho1-1/+1
2014-06-30Moved the random code to a function (cSheep::GenerateNaturalRandomColor())Howaner2-36/+47
2014-06-28Save IsSheared from Sheep.Howaner1-0/+3
2014-06-28Fix sheep color's, add shear sound.Howaner3-3/+42
2014-06-22Bettered zombie and skeleton AITiger Wang2-6/+4
* Fixed potential issues with skylight detection
2014-06-21More suggestionsTiger Wang1-1/+1
2014-06-20Added pig riding.tonibm192-0/+14
Now you can ride a pig using a carrot on a stick.
2014-06-19Nullify deleted pointers.archshift3-0/+3
2014-06-19EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2-47/+0
Changed effect map to take a pointer of the effect as a result.
2014-06-18Replaced strange algebra with dot product.worktycho1-4/+6
10 degrees is a completely arbitary constant I pulled from nowhere. Feel free to adjust this value.
2014-06-18Improved Enderman codeTiger Wang2-14/+34
2014-06-18Swapped m_Player and m_EndermanPosSTRWarrior1-2/+2
2014-06-18Enderman attacks a player if he's looking at him.STRWarrior2-0/+91
2014-06-17Entity effects: changed User to Creator, removed pawn pass-by-valuearchshift1-1/+1
2014-06-17Entity Effects: Clarified user, added it to AddEntityEffectarchshift1-1/+1
Added second AddEntityEffect with a pass-by-value of the class.
2014-06-17Changed the AddEntityEffect() params for easier calls.madmaxoft1-1/+1
2014-06-17Fixed MSVC compilation.madmaxoft1-3/+3
2014-06-17Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift2-3/+3
Exported entity effect functions for ToLua and documented them in APIDesc.lua
2014-06-17Cave spider now poisons its victim, added IsPawn function to Entityarchshift3-4/+22
2014-06-17Monster: added IsUndead(), undead-specific entity effectsarchshift2-0/+71
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D5-5/+5
Fixes #1039, fixes #851
2014-06-07Fixed mob hitbox sizes, removed TODOsarchshift3-5/+2
Measured bat and blaze in vanilla, updated values. Cavespiders are, in fact, passive in the day.
2014-06-05Fixed decision failureTiger Wang1-1/+1
2014-06-04Added checks for no downfall biomesTiger Wang1-1/+1
2014-06-04Exploded creepers drop nothing, part of #1058Tiger Wang1-2/+8
2014-06-02Small tweak for mobsSTRWarrior1-4/+14
Mobs move a bit smoother and aren't able to move allot when in air.
2014-05-29Very minor code changesTiger Wang1-1/+1
2014-05-21Fixed cWither::KilledByandrew1-1/+2
2014-05-20Cleaned up cPlayer::UpdateMovementStats; Wither achievementsandrew2-0/+34
2014-05-13Fixesandrew1-1/+1
2014-05-12Movement Statisticsandrew1-1/+3
2014-05-12Fixed a few more switch warnings.archshift1-0/+2
2014-05-02Fixed MagmaCube spawning.madmaxoft1-0/+4
Fixes #928.
2014-04-28Revert "Withers now use the new invulnerable."Howaner2-10/+26
This reverts commit 619592b5a0ab651e714d55932bc7909e4204cee9.
2014-04-28Revert "Changed the old invulnerable methods from the wither to the new."Howaner1-3/+0
This reverts commit d50f8f6f11f69e7e1e56be92fb2d72a5014a3e34.
2014-04-28Fixed projectile source filenames, indentationsarchshift3-3/+3
2014-04-27Fixed warnings.madmaxoft1-2/+2
2014-04-27Redstone simulator now directly accesses cChunkTiger Wang1-3/+2
* Redstone simulator performance improvements * Added return values to some functions * Minor fixes
2014-04-27Moved cGhastFireballEntity out of ProjectileEntity.harchshift1-0/+1
2014-04-27Moved cFireChargeEntity out of ProjectileEntity.harchshift1-0/+1
2014-04-27Moved cArrowEntity out of ProjectileEntity.harchshift1-0/+1
2014-04-27Added static const, initialized fields.archshift1-1/+1
2014-04-26Further refactored, Reverted Minecart changearchshift2-3/+3
Other small changes.
2014-04-26Changed the old invulnerable methods from the wither to the new.Howaner1-0/+3
2014-04-26Withers now use the new invulnerable.Howaner2-26/+10
2014-04-26FixesHowaner2-8/+8
2014-04-26Fixed mobs that don't naturally spawn.archshift2-2/+6
2014-04-26Moved huge conditional out of InStateChasing(), improving readabilityarchshift2-1/+20
Squashed a warning.
2014-04-26Add entity invulnerableHowaner14-24/+50
2014-04-25Cmake generated projects for IDEs include headers in project files.archshift1-0/+1
2014-04-25Giants!archshift2-7/+12
Changed mfMaxplusone to mfUnhandled for readability, and fixed a default case warning.
2014-04-24Fixed class capitalization for the cave spider.archshift3-6/+6
2014-04-24Fixed references to renamed files.archshift4-7/+7
2014-04-24Rename mob source files to fit CamelCase.archshift6-6/+0
Rename Cavespider.cpp to CaveSpider.cpp Rename Cavespider.h to CaveSpider.h Rename Magmacube.cpp to MagmaCube.cpp Rename Magmacube.h to MagmaCube.h Rename Zombiepigman.cpp to ZombiePigman.cpp Rename Zombiepigman.h to ZombiePigman.h
2014-04-18Compilation fixTiger Wang1-1/+1
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2-4/+5
2014-04-18Fixed #906Tiger Wang1-1/+2
2014-04-18Fixed #904Tiger Wang1-1/+1
2014-04-17Added new AI rulesTiger Wang2-14/+28
+ Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT
2014-04-12Entities handle chunks properly againTiger Wang3-4/+4
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty
2014-04-10Fixed GitHuB WebEdit fail.Alexander Harkness1-0/+1
2014-04-10Update Monster.cppAlexander Harkness1-2/+4
2014-03-31Final realisation of suggestionsTiger Wang1-5/+7
2014-03-31Fixed a few Y too high/low assertsTiger Wang1-5/+5
2014-03-25More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney3-6/+2
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
2014-03-25Fixed clang compilationandrew1-1/+1
2014-03-25Fixed wither summoningandrew2-2/+13
2014-03-25Protocol: Wither metadataandrew2-0/+19
2014-03-25Minor fixesandrew2-4/+3
2014-03-24Wither invulnerabilityandrew3-1/+66
2014-03-16Fixed double to float conversions.madmaxoft1-5/+5
2014-03-11Unified Vector classesandrew2-2/+2
2014-03-02cBlockInfo now manages the respective cBlockHandlerandrew1-1/+1
2014-03-02Creeper fixestonibm192-10/+34
- Fixed explosion time (1.5s, according to minecraftwiki) - Creeper explodes if right clicked with flint and steel
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew2-6/+6
2014-02-27added mooshroom to cow conversiontonibm191-0/+2
2014-02-27Fixed sheep ASSERTing sometimesTiger Wang1-8/+18
2014-02-24Fixed Formatting, added compiler warning suppressing methods, fixed commentsTheJumper5-3/+6
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper24-38/+316
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper20-48/+219
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2-10/+14
2014-02-23Fixed Formatting, Added DropChance attributes to MonstersTheJumper7-35/+74
2014-02-23Finally corrected the Enchantment constants.TheJumper17-17/+17
2014-02-22Changed formatting againTheJumper1-1/+1
2014-02-22Changed formatting, encapsuled armor drop, introduced better static Enchantment IDsTheJumper8-24/+48
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper17-19/+83
2014-02-22Mooshroom.cpp: Added right click interactionTheJumper2-1/+38
2014-02-22Monster.h: Added doxy-comments for drop methodsTheJumper1-0/+3
2014-02-22Monster.cpp: Fixed Formatting in AddRandomUncommonDropItemTheJumper1-1/+1
2014-02-22Changed killer detection by using cEntity methodsTheJumper3-3/+3
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper17-17/+17
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper23-37/+144
2014-02-20Add Wolf Heal with FoodHowaner1-10/+34
2014-02-17Improved formattingtonibm191-2/+2
2014-02-16Now mobs can't escape from fences.tonibm191-2/+2
2014-02-16Fixes to previous commitTiger Wang1-9/+10
2014-02-16Slight cleanup of wolf codeTiger Wang1-23/+7
2014-02-15Fixed TNT fizzing everywhereTiger Wang1-1/+1
2014-02-12Simplified Attack() tracingTiger Wang1-1/+6
2014-02-11Fixed #627Tiger Wang4-19/+10
- Attack() is now called from cAggressive instead of cMonster * Monsters can no longer attack through walls * Should fix last remnants of player damage after teleporting (that both STR and bearbin contributed fixes to :P)
2014-02-05Fixed most of the reordering warningsTycho2-6/+6
2014-02-05Fixed a bunch of MSVS warningsTiger Wang1-1/+1
* Possibly also fixed some bugs with pathfinding and TNT, though unlikely
2014-02-04Blank lines and indentation.tonibm191-0/+4
Also removed GetClosestPlayer documentation
2014-02-03Increased Type safety of BiomesTycho1-1/+1
Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
2014-02-03Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua APItonibm192-0/+9
2014-02-02Changed Signiture of OnUpdateTycho1-1/+4
2014-02-01Monster's nominal speed was increased.Kirill Kirilenko1-1/+1
2014-02-01Fixed teleport to air, if owner is flying.Kirill Kirilenko1-0/+1
2014-01-29Did what xoft saidtonibm194-5/+3
2014-01-29Rewritten code.tonibm1912-152/+25
Implemented xoft suggestion. Using MoveToPosition as tigerw suggested.
2014-01-29Fixed sheeptonibm191-18/+17
2014-01-29Fixed a copypasta error...tonibm194-1/+5
2014-01-29Now mobs follow you when holding their breed itemtonibm1910-5/+153
2014-01-28Renamed Farmer functions and added doxycommentsSTRWarrior2-17/+20
2014-01-28Villager: NoCountDown and Action function don't check VillagersShouldHarvestCrops anymore because it shoudn't even be activated anywhere.STRWarrior1-10/+0
2014-01-27Villager doesn't check the environment for crops if it doesn't need to.STRWarrior1-0/+5
2014-01-27The world can now be configured wether farmers should be able to harvest crops.STRWarrior1-0/+10
2014-01-27Villager: Few more comments.STRWarrior2-4/+9
2014-01-27CleanupSTRWarrior2-31/+65
Most code in Tick is now split up in different functions.
2014-01-27Villagers: Harvesting is more rare.STRWarrior1-1/+1
2014-01-27Villager: Farmers can't place crops on blocks other then farmland.STRWarrior1-1/+7
2014-01-27Fixed compiler error.STRWarrior1-1/+1
2014-01-27Villager: Farmer: Crops finding is more random.STRWarrior1-18/+19
2014-01-27Added GetCropsPos and DidFindCrops functions.STRWarrior1-0/+6
2014-01-27Villagers: Farmers now replant the crops.STRWarrior2-1/+17
2014-01-27Villagers: Fixed only gettings the crops block when farming.STRWarrior1-2/+2
2014-01-27Villagers don't look for new crops when they already found one.STRWarrior1-11/+9
Slight cleanup.
2014-01-27Villagers: Farmers can also harvest carrots and potatoes.STRWarrior2-9/+38
2014-01-27Makes farmers farm crops.STRWarrior2-1/+76
2014-01-26Fixed bug where wolfs would teleport while they were sitting.STRWarrior1-1/+4
2014-01-26Small fix since the new AI and a new small feature.STRWarrior1-6/+27
You get particles when trying to tame wolfs. They don't walk anymore when they are sitting.
2014-01-26Fixed segmentation fault on villager damageTiger Wang1-1/+1
It occurred when attack was environmental.
2014-01-25Did what xoft recommendedTiger Wang1-1/+5
2014-01-25Implemented sheeps eating grass.STRWarrior2-1/+41
2014-01-25Implemented fall damage for mobsTiger Wang2-6/+33
+ Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros
2014-01-25Attack() is no longer always calledTiger Wang1-1/+1
2014-01-25Mob bugfixesTiger Wang2-22/+39
* Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563
2014-01-25All mobs now drown (fixes #54)Tiger Wang2-0/+7
* Implemented mob drowning * Iron Golems and squids are excluded
2014-01-25Fixed a generator bugTiger Wang1-0/+3
2014-01-25Zombies and skeletons use AITiger Wang2-9/+15
2014-01-24Miscellaneous improvementsTiger Wang2-18/+13
2014-01-24Changed a condition to IsGameModeTiger Wang1-2/+1
2014-01-24Fixed a failure in cSquid.madmaxoft1-1/+2
Probably due to rounding errors the squid was querying out-of-chunk coords.
2014-01-24Made wolves compatible with new AI codeTiger Wang2-11/+26
2014-01-24Monsters no longer check for direct line of sightTiger Wang1-10/+2
2014-01-24Large reworking of mob code [SEE DESC]Tiger Wang6-232/+324
+ Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs
2014-01-24Implemented creeper abilitiesTiger Wang2-2/+50
* Creepers now explode with a sound effect * Creepers drop a music disc on the unlikely event of being killed by a skeleton's arrow Inspired by @maniak89's PR #132.
2014-01-16Removed obsoleted functionsTiger Wang1-1/+1
2013-12-25Preliminary mobile entity savingTiger Wang1-1/+2
* Fixes #252 * Alleviates #380 + Adds mob saving * Fixed some debug !ASSERTs
2013-12-23Some fixes (SEE DESC)tonibm191-0/+6
-Added missing mobs (wither, enderdragon and iron golem) to type to string list. -Wither and iron golem can now spawn
2013-12-22Fixed bug where snowgolems could replace non-solid blocks to snow blocks.STRWarrior1-1/+3
2013-12-22Snow golems die in hot biomes and leave a snow trail.STRWarrior2-0/+18
2013-12-22EnderDragons and SnowGolems are able to spawn.STRWarrior1-0/+2
2013-12-20Fixed the rest of constructor reorders.madmaxoft1-2/+2
2013-12-20Sorted a few constructors to remove warnings.madmaxoft5-17/+21
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-1/+1
2013-12-14Fixed not getting XP from mobs.STRWarrior1-0/+6
2013-12-11moved mobs to globsTycho Bickerstaff1-1/+5
2013-12-10more cmakeTycho Bickerstaff1-0/+7
2013-11-24Moved source to srcAlexander Harkness65-0/+3488