| Commit message (Collapse) | Author | Age | Files | Lines |
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* Consolidated food effects into EatItem, added all fish types.
* Changed type of NumFishInfos to satisfy clang.
* Removed unused call for a_Item in EatItem
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Check to make sure player is not flying before allowing wolf to move to player.
Fixed isFlying to IsFlying
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Fix mob attack interval
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I don't know why this had an inversion but it consistently made the wrong collar color (i.e. yellow dye made the collar blue)
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make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
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Conflicts:
src/Inventory.cpp
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Also started refactoring how broadcasts are handled
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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Fixes #1277.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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* Entities properly handle chunks
* Changed EntityStatus enums to be less shouty
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You get particles when trying to tame wolfs.
They don't walk anymore when they are sitting.
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+ Implemented better pathfinding
- Removed lots of unused variables, functions, etc.
* Changed some variable types
* Other miscellaneous fixes, and also completes the previous PRs
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