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path: root/src/Mobs/Wolf.cpp (unfollow)
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2016-12-18testTiger Wang1-1/+1
2016-08-20testTiger Wang1-1/+1
2016-02-19Stop Wolf from following player when he is flyingTyler Encke1-4/+12
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-17/+16
2016-01-22Improved tamed wolf pack cooperation and projectile reactionsLogicParrot1-29/+99
2016-01-16Fix crash when tamed wolf is hit by arrowsLogicParrot1-1/+5
2016-01-12Fix mob attack intervalLogicParrot1-5/+1
2016-01-12Friendly wolf attack safety checksLogicParrot1-1/+14
2016-01-12Tamed wolf assists owner (attack / defence)LogicParrot1-30/+88
2015-12-03fix wolf collarsGargaj1-2/+2
2015-11-08fix cavespider poisoning even if attack is in cooldownGargaj1-3/+5
2015-05-28AI - Tweaked wolf speed and teleport thresholdSafwatHalaby1-1/+2
2015-05-24Made -Weverything an error.tycho1-2/+2
2015-05-07Added support for additional data in the ParticleEffect Packettycho1-2/+3
2015-05-01A* Pathfinding and better monster AIwiseoldman951-2/+2
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-2/+2
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-08-03Wolf uses UUID for owner.madmaxoft1-1/+5
2014-07-17Normalized comments.madmaxoft1-4/+4
2014-04-26Add entity invulnerableHowaner1-2/+7
2014-04-12Entities handle chunks properly againTiger Wang1-2/+2
2014-02-20Add Wolf Heal with FoodHowaner1-10/+34
2014-02-16Fixes to previous commitTiger Wang1-9/+10
2014-02-16Slight cleanup of wolf codeTiger Wang1-23/+7
2014-02-01Fixed teleport to air, if owner is flying.Kirill Kirilenko1-0/+1
2014-01-26Fixed bug where wolfs would teleport while they were sitting.STRWarrior1-1/+4
2014-01-26Small fix since the new AI and a new small feature.STRWarrior1-6/+27
2014-01-24Made wolves compatible with new AI codeTiger Wang1-11/+25
2014-01-24Large reworking of mob code [SEE DESC]Tiger Wang1-1/+1
2013-12-20Sorted a few constructors to remove warnings.madmaxoft1-2/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-12Now using a TickFollowPlayer function.STRWarrior1-26/+38
2013-11-10Removed #include "../Root.h" since it isn't needed.STRWarrior1-1/+0
2013-11-10Removed #include "../Root.h" since it isn't needed.STRWarrior1-1/+0
2013-11-10Small code-style fixes.madmaxoft1-9/+18
2013-11-10Renamed variables in cWolf.STRWarrior1-12/+12
2013-11-10Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks.STRWarrior1-3/+12
2013-11-10The owner object isn't stored anymore. Instead we use the name of the player.STRWarrior1-7/+21
2013-11-10Using cMonster::Tick instead of super::cMonster::TickSTRWarrior1-1/+1
2013-11-10Wolves can now be owned by an entity.STRWarrior1-11/+83
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-08Initial Metadata Commit [SEE DESC]Tiger Wang1-0/+79
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-20/+0
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+7
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-20/+20
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-67/+2
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+1
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-16/+15
2011-10-03MCServer c++ source filesfaketruth1-0/+92