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2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-1/+2
2014-01-24Fixed a failure in cSquid.madmaxoft1-1/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-09-10Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan1-4/+0
2013-09-07Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan1-1/+4
2013-08-10Fixed squid crashing the server when above or below the worldmadmaxoft1-1/+6
2013-08-09Fixed squid crashing the server when above or below the worldmadmaxoft1-1/+6
2013-07-07Squid: fixed a possible crash caused by access to a wrong chunkmadmaxoft@gmail.com1-4/+7
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-5/+8
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-3/+4
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-2/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-3/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-19/+14
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-59/+59
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-2/+12
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-9/+2
2011-12-26- improved Simulator system lapayo94@gmail.com1-0/+25
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-58/+0
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+3
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-14/+14
2011-10-03MCServer c++ source filesfaketruth1-0/+90