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2017-09-02Working spiders and cave spiders using behaviorsLogicParrot1-0/+11
2017-08-30Initial zombiesLogicParrot1-7/+7
2017-08-23dLogicParrot1-7/+6
2016-10-12Spectators added (#2852)bibo381-1/+1
2016-01-21Spiders now friendly at daylight, new cChunk functionsLogicParrot1-2/+2
2015-07-16Improved spider AIscribblemaniac1-0/+2
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-2/+2
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-5/+16
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-14/+14
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-13/+5
2011-10-03MCServer c++ source filesfaketruth1-0/+22