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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Mobs
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Skeleton.cpp
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Author
Age
Files
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*
Skeletons should spawn with a bow in the hand.
Howaner
2014-07-18
1
-0
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+15
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Fixes #1184
*
Bettered zombie and skeleton AI
Tiger Wang
2014-06-22
1
-3
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+2
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* Fixed potential issues with skylight detection
*
Nullify deleted pointers.
archshift
2014-06-19
1
-0
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+1
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*
Fixed deadlock when moving players to other worlds.
Mattes D
2014-06-08
1
-1
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+1
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Fixes #1039, fixes #851
*
Fixed projectile source filenames, indentations
archshift
2014-04-28
1
-1
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+1
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*
Moved cArrowEntity out of ProjectileEntity.h
archshift
2014-04-27
1
-0
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+1
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*
More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Samuel Barney
2014-03-25
1
-1
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+1
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Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
*
Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
TheJumper
2014-02-23
1
-2
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+20
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*
Zombies and skeletons use AI
Tiger Wang
2014-01-25
1
-4
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+7
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*
Moved source to src
Alexander Harkness
2013-11-24
1
-0
/
+70