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* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
* Merge branch 'master' into PreventNewWarningstycho2015-05-291-3/+4
|\ | | | | | | | | Conflicts: src/Entities/ArrowEntity.cpp
| * AI - Sane SkeletonSafwatHalaby2015-05-281-3/+4
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* | Make -Werror disabling file onlytycho2015-05-191-1/+1
|/ | | | Ad fix a load of warnings
* AI - Better daylight handlingwiseoldman952015-05-021-20/+0
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* A* Pathfinding and better monster AIwiseoldman952015-05-011-7/+8
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* Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx2015-03-131-2/+1
| | | | Monsters will now attack. Additional checks have been added when generating spawn.
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Fixed reported parentheses around comparisons.Mattes D2014-12-051-1/+1
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
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* Monster fixesTiger Wang2014-07-181-1/+1
| | | | | * Fixes #1203 * Fixes #627
* Skeletons should spawn with a bow in the hand.Howaner2014-07-181-0/+15
| | | Fixes #1184
* Bettered zombie and skeleton AITiger Wang2014-06-221-3/+2
| | | | * Fixed potential issues with skylight detection
* Nullify deleted pointers.archshift2014-06-191-0/+1
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* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
| | | | Fixes #1039, fixes #851
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
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* Moved cArrowEntity out of ProjectileEntity.harchshift2014-04-271-0/+1
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* More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney2014-03-251-1/+1
| | | | Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-2/+20
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* Zombies and skeletons use AITiger Wang2014-01-251-4/+7
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* Moved source to srcAlexander Harkness2013-11-241-0/+70