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path: root/src/Mobs/Path.h (follow)
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* Implemented sheep, mooshroom, rabbit, chicken, pig, villagerLogicParrot2017-08-291-1/+1
* FastRandom rewrite (#3754)peterbell102017-06-131-1/+0
* Deleted cPath::BlockTypeIsFenceLogicParrot2015-12-271-1/+0
* PF - "Special blocks" handlingSafwat Halaby2015-12-241-25/+39
* PF - Improved mob jumpingSafwat Halaby2015-12-211-2/+7
* Revert "Changed cPath to have a reset method".Safwat Halaby2015-12-211-32/+1
* Changed cPath to have a reset method.tycho2015-12-161-1/+32
* Delete copy and move constructors from cPathtycho2015-12-151-0/+7
* Decoupled cMonster and path recalc logic, re-implemented recalcSafwat Halaby2015-12-131-6/+27
* Namechange to CuberiteMattes D2015-09-251-1/+1
* Fixed a position bug in the pathfinderTiger Wang2015-08-221-25/+4
* Unified the doxy-comment format.Mattes D2015-07-311-2/+11
* Vector hasher is now a separate classTiger Wang2015-06-071-1/+1
* Changed appropriate containers to unordered_mapTiger Wang2015-06-061-16/+1
* Merge branch 'master' into PreventNewWarningstycho2015-05-241-6/+11
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| * Pathfinder - Bounding boxes and some tweaksSafwatHalaby2015-05-231-6/+11
* | Made -Weverything an error.tycho2015-05-241-4/+4
* | Merge branch 'master' into PreventNewWarningstycho2015-05-231-8/+23
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| * Path recalculation improvementsSafwatHalaby2015-05-201-6/+4
| * newlinesSafwatHalaby2015-05-191-0/+9
| * Removed UniquePTR from PathFinderSafwatHalaby2015-05-191-2/+10
* | Make -Werror disabling file onlytycho2015-05-191-1/+1
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* Pathfinder - approximated paths when original destination unreachableSafwatHalaby2015-05-171-3/+18
* PathFinder uses UniquePtr for cell map.SafwatHalaby2015-05-161-1/+1
* Revert "PathFinder - smart pointers"worktycho2015-05-151-1/+1
* uniquePTRSafwatHalaby2015-05-151-1/+1
* More style checking.Mattes D2015-05-091-1/+1
* Spaces in cPathwiseoldman952015-05-081-0/+1
* Entity improvementsTiger Wang2015-05-041-20/+22
* PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman952015-05-031-2/+2
* PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman952015-05-021-20/+7
* A* Pathfinding and better monster AIwiseoldman952015-05-011-0/+161